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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Sat Oct 25, 2014 2:29 am Post subject: • Command & Conquer Generals - Instant Units • HELP |
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Hello there fellows. i've been trying Lately to hack some c&c generals
i was able to do the follow :
- Money
- Unit Health
- Building Health
- Power Available
- Power Required
- Building/Vehicle Capacity ( i let 500 Rangers get into 1 vehicle xD )
BUT, There is only one thing is make me go mad. Instant units.
i want to make units get out of barracks at the same time i click on Ranger or RPG Trooper, and even though the tanks from war factory.
is there any way i can do that?
i tried Decreased/Increased/Changed/Unchanged but still no luck
when i do decreased or increased as much addresses i got left
i try to freeze them to see if the unit building is freezed but the game crashes.
Help pls.
Last edited by RockY921 on Sat Oct 25, 2014 8:34 am; edited 1 time in total |
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat Oct 25, 2014 3:21 am Post subject: |
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I believe, for Red Alert 3, there was a different instruction for both, units and buildings. Buildings was a sub instruction, so just move 0 into the register. Units was an add instruction, so moving (float) 1000.0 in to the register should work - assuming your game is similar.
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Sat Oct 25, 2014 4:06 am Post subject: |
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so what im supposed to do? the value is float?
explain pls and thank u ;D
dunno but my senses are telling me that both instruction use the same.
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Sat Oct 25, 2014 11:52 pm Post subject: |
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The value for production is stored on 2 bytes. It's an increasing value.
And when you instantly produce a bunch of vehicles, they will be stuck in the factory (lame AI).
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Sun Oct 26, 2014 12:33 pm Post subject: |
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So as you sayed geri i searched for 2 bytes and i got 625 addresses increasing with the unit production.
how do i get to my value?
anyone has a suggestion?
ty
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Oct 26, 2014 1:21 pm Post subject: |
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There is no magical solution...you just have to search for them. It takes time, trial & error. You can add several addresses at a time to your cheat table, and batch-change multiple addresses at a time to save time. You will inevitably crash, but you just have to keep trying.
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Mon Oct 27, 2014 4:39 am Post subject: |
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I have also noted down that 1 second is approximately 60 (the value is increased by 60 in every second). Rangers cost 300.
But no idea if this is a universal rule in all versions of the game.
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Mon Oct 27, 2014 9:42 am Post subject: |
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thanks guys but i heard of something called " Same as first scan"
where can i find this option?
it will really help me , because when i cancel a unit production. the barracks/war factory returns to normal condition
so i will be searching for increased value, less addresses i can
THEN i want to cancel the unit production and make a scan for a value which it has now returned same as First scan
any way? thanks everyone for helping
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Mon Oct 27, 2014 9:54 am Post subject: |
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Choose as scantype "Compare to first scan", after that choose "Unchanged"
Don't forget to go back to "compare to last scan" mode
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Do not ask me about online cheats. I don't know any and wont help finding them.
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Mon Oct 27, 2014 10:31 am Post subject: |
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Dark Byte wrote: | Choose as scantype "Compare to first scan", after that choose "Unchanged"
Don't forget to go back to "compare to last scan" mode |
waw thats right thanks darky
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Tue Oct 28, 2014 10:01 am Post subject: |
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hey guys ! i found the address of the shadow that moves around the unit which is being created. its 2 bytes and before the unit get out of barracks its 99. but the problem when i freeze it to 99. only the shadow of the icon of unit is being freezed. not the time value O_O if i browse this address memory region, would i find something useful?
thanks btw
EDIT : will breakpoint help me in this?
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Oct 28, 2014 4:55 pm Post subject: |
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Most likely not. Your best bet is to keep searching for the correct address. The shadow or any other value may not even be related.
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Wed Oct 29, 2014 10:00 am Post subject: |
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ok thx
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RockY921 Newbie cheater Reputation: 0
Joined: 09 Jul 2014 Posts: 13 Location: Syrian Arab Republic
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Posted: Fri Oct 31, 2014 1:32 pm Post subject: |
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Hey Guys! i found Excatly the address im looking for. its 2 bytes and it increases when something happens in the game, for example. even if i dont do anything. it increases like with 50 sometimes 20 or 7 etc...
EDIT : there are 3 values. two are synced with each other. and the third one is decreased from the others by 1, will these other values help me? or one is enough?
So when i create a unit. i freeze this value. and the unit creation will be frozen. ok. BUT also when i freeze this value. it freezes units. i wont be able to move units anymore. i tried setting a hotkey to increase it with 50. 100. 500 to see if the unit creation will have a speed up or skip. but unfortunatley it did not work. what actually happens when i increase it. is that i can see the general powers stars flashing faster :O which i dont want xD || REMEMBER that all i need from this value is to speed up unit creation / skip it to last part of second,
anyone has any ideas about what should i do?
and thank you all
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Fri Oct 31, 2014 9:24 pm Post subject: |
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You have found the general timer for the game. If you manipulate it, you manipulate the game speed/timers in general, not just production.
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