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i want hotkey into cheet table by lua

 
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lilly1987
How do I cheat?
Reputation: 0

Joined: 05 Sep 2014
Posts: 1

PostPosted: Fri Sep 05, 2014 11:48 am    Post subject: i want hotkey into cheet table by lua Reply with quote

i not speak english

i make lua

Code:

function CEButton1Click(sender)
  a=getAddress("[[[[Game.exe+C574]+234]+124]+10]")

  UDF1.CEButton1.setCaption(string.format("0x%X", a))

  print(string.format("0x%X", a))
  print(readInteger(a+8))--air
  print(readInteger(a+20))--power
  print(readInteger(a+128+16))--loop

  rset()
end

function rset()

  UDF1.air:setMax(readInteger(a+8+4))
  UDF1.air:setPosition(readInteger(a+8))
  --showMessage(UDF1.air.GetMax())



  UDF1.power:setMax(readInteger(a+20+4))
  UDF1.power:setPosition(readInteger(a+20))
  --showMessage(UDF1.power.GetMax())



  UDF1.loop:setMax(readInteger(a+128+16+4))
  UDF1.loop:setPosition(readInteger(a+128+16))
  --showMessage(UDF1.loop.GetMax())

  table=getAddressList()
  mr1=addresslist_createMemoryRecord(table)
  memoryrecord_setAddress(mr1,string.format("0x%X", a+20))
memoryrecord_setDescription(mr1,"air")

  mr2=addresslist_createMemoryRecord(table)
  memoryrecord_setAddress(mr2,string.format("0x%X", a+8))
memoryrecord_setDescription(mr2,"power")

  mr3=addresslist_createMemoryRecord(table,"Health")
  memoryrecord_setAddress(mr3,string.format("0x%X", a+128+16))
 memoryrecord_setDescription(mr3,"loop")

end

function airChange(sender)
  air=UDF1.air:getPosition()

  print(air)
  writeInteger(a+8,math.ceil(air/10)*10+1)
end

function powerChange(sender)
  power=UDF1.power:getPosition()
  print(power)
  writeInteger(a+20,math.ceil(power/10)*10+1)
end

function loopChange(sender)
  loop=UDF1.loop:getPosition()
  print(loop)
  writeInteger(a+128+16,math.ceil(loop/10)*10+1)
end



and i want cheet table by lua

Quote:

<CheatEntry>
<ID>99</ID>
<Description>"air"</Description>
<LastState Value="60011" Activated="0" RealAddress="031182A4"/>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>0x31182A4</Address>
<Hotkeys>
<Hotkey>
<Action>Decrease Value</Action>
<Keys>
<Key>81</Key>
</Keys>
<Value>500</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Increase Value</Action>
<Keys>
<Key>87</Key>
</Keys>
<Value>500</Value>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>69</Key>
</Keys>
<ID>2</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>



Game.CT
 Description:

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 Filename:  Game.CT
 Filesize:  7.49 KB
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Redouane
Master Cheater
Reputation: 3

Joined: 05 Sep 2013
Posts: 363
Location: Algeria

PostPosted: Fri Sep 05, 2014 4:17 pm    Post subject: Reply with quote

This code is wrong:
Code:
a=getAddress("[[[[Game.exe+C574]+234]+124]+10]")


Remplace it with:
Code:
local a = readInteger(readInteger(readInteger(readInteger'Game+exe+C574'+234)+124)+10)
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flarn2006
Advanced Cheater
Reputation: 1

Joined: 27 Nov 2012
Posts: 73

PostPosted: Thu Nov 13, 2014 3:09 am    Post subject: Reply with quote

Redone wrote:
This code is wrong:
Code:
a=getAddress("[[[[Game.exe+C574]+234]+124]+10]")


Remplace it with:
Code:
local a = readInteger(readInteger(readInteger(readInteger'Game+exe+C574'+234)+124)+10)


I've seen the method with the brackets before, but I haven't tested it, so it might be correct. Obviously nested readInteger calls work too, but I think you have an error in yours too; some of the symbols look wrong. Encoding error?
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