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PeaceKeep0r Cheater Reputation: 0
Joined: 01 Sep 2014 Posts: 32
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Posted: Mon Sep 01, 2014 3:23 pm Post subject: Unit selector pointer |
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Sorry if this is in the wrong area, wasn't sure which area would be more relevant to ask.
Alright, I'm curious as to how to work a unit selector pointer for the various c&c games that are out there. 2 have been done for Red Alert 2 and Yuri's Revenge, just not sure how to do those on my own.
I'd like to be able to change the unit's health and veterancy, without going back and fourth between each unit.
I've seen other tutorials, but not as one such for Command and Conquer.
Any help is appreciated towards the matter.
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Mon Sep 01, 2014 5:44 pm Post subject: |
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C&C games are not working the same way. They could be similar in some things, but not identical. So if you are looking for a specific game, it's probably a better idea to ask about it specifically.
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PeaceKeep0r Cheater Reputation: 0
Joined: 01 Sep 2014 Posts: 32
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Posted: Mon Sep 01, 2014 7:37 pm Post subject: |
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So let's say I were to choose zero hour. Would I have to keep going back and fourth between each unit to change it's health/veterancy?
Edit: Nevermind, I found the health and veterancy of a unit in Tiberian sun, now I'm just not sure how to apply it to the rest of my units
Edit #2: I also found that the address has a "store double" in it, in which searching it in a hex number results in no address (Not sure if it's because the veterancy is a float value, whereas the actual address is a 4 byte)
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