No, the base address has probably changed so that wouldn't work.
Seriously you can't tell if the game has anti-debug or not and you are going to advise people with their problems ? For a game as pathetic as ds2 which is the easiest ever to hack in the history of games. You have a long way to learn so i suggest you start on that instead of giving bad advice to people.
To OP: Yes. If your base pointer was a static code-location which a good base pointer is then all you need to do is use the bytes as signature or aob and scan for them. If the update was minor then most likely just the location moved and the code stayed the same so you shouldn't have any problems finding it.
Even if your base pointer was an allocated static memory, the offsets are going to be same so you pretty much just have to back-track from your health or whatever address to get to the base address. You may also want to give aob scanning a try as you may able to find the allocated memory through aob scanning itself.
It all depends on how big the update was. _________________
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