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Cheat Engine 6.4 Released
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++METHOS
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PostPosted: Mon Jun 30, 2014 9:35 pm    Post subject: Reply with quote

Thanks, Dark Byte.

Evidently, having a space in the name was causing the issue. If a space was present, the file name would automatically have an underscore prefix and not be able to generate the trainer.
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zoldos
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PostPosted: Mon Jul 07, 2014 8:59 pm    Post subject: Reply with quote

Coolness. Thanks!!
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Csimbi
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PostPosted: Tue Jul 08, 2014 2:51 pm    Post subject: Reply with quote

CE used to display the number of addresses found on the main UI.
It is no longer displayed for some reason.
Even if it was removed intentionally, I would like to see it back.
Thanks!



CE_Main.png
 Description:
 Filesize:  39.84 KB
 Viewed:  19473 Time(s)

CE_Main.png


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++METHOS
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PostPosted: Tue Jul 08, 2014 3:19 pm    Post subject: Reply with quote

Looks like your interface is hosed. Have you tried changing theme settings or resolution?

Anyway, it shows up on mine.
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Csimbi
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PostPosted: Tue Jul 08, 2014 4:01 pm    Post subject: Reply with quote

Resolution should have nothing to do with it.
Aero junk is off, no themes and similar junkware here.
DPI is set to 125% - this must be the culprit then - the "Scan 1" tab must be covering it, right?
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++METHOS
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PostPosted: Tue Jul 08, 2014 4:59 pm    Post subject: Reply with quote

No, that was the first thing I checked...the search tab should not be interfering, nor should it showing by default.

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Dark Byte
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PostPosted: Tue Jul 08, 2014 6:38 pm    Post subject: Reply with quote

@Csimbi, is this how it looks by default for you?
Does your CE start with a scantab visible?
If not, is the found results count visible then or also invisible ?

And try removing all custom autorun scripts, perhaps one of them is outdated

Execute this lua script when it looks like this:
Code:

local mf=getMainForm()

tablist=nil

for i=0, mf.Panel5.ControlCount-1 do
  if mf.Panel5.Control[i].ClassName=="TTablist" then
    tablist=mf.Panel5.Control[i]

    print("tablist is currently at "..tablist.Top.." while I told it to be at "..mf.Panel7.Top+mf.Panel7.Height)

    tablist.Top=tablist.Top-20
    print("after -20 it's at "..tablist.Top)

  end
end

let me know what it prints out as well (and comment out those prints if you use it frequently)

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Last edited by Dark Byte on Tue Jul 08, 2014 8:00 pm; edited 1 time in total
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Recifense
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PostPosted: Tue Jul 08, 2014 7:09 pm    Post subject: Reply with quote

Hi DB,

I think there is some problems related to scantabs. You can see that when you more than on tab and changing CE main form by dragging its borders.

Here is an example.



CE64_SCANTAB_ISSUE.png
 Description:
 Filesize:  72.01 KB
 Viewed:  19411 Time(s)

CE64_SCANTAB_ISSUE.png



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Don't think TRAINER, think TABLE. Wink

MSG: Contributing since 2008 (March,17th) Smile

STATUS: if you want one of my tables, e-mail me.

NO NEW TABLE. ONLY MAINTENANCE OF SOME OLD ONES.
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Csimbi
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PostPosted: Wed Jul 09, 2014 4:04 am    Post subject: Reply with quote

Dark Byte wrote:
@Csimbi, is this how it looks by default for you?
Does your CE start with a scantab visible?
If not, is the found results count visible then or also invisible ?

And try removing all custom autorun scripts, perhaps one of them is outdated

Execute this lua script when it looks like this:
Code:

local mf=getMainForm()

tablist=nil

for i=0, mf.Panel5.ControlCount-1 do
  if mf.Panel5.Control[i].ClassName=="TTablist" then
    tablist=mf.Panel5.Control[i]

    print("tablist is currently at "..tablist.Top.." while I told it to be at "..mf.Panel7.Top+mf.Panel7.Height)

    tablist.Top=tablist.Top-20
    print("after -20 it's at "..tablist.Top)

  end
end

let me know what it prints out as well (and comment out those prints if you use it frequently)

It does not look like this by default. I have opened a new tab for a second scan, used it a few times and then closed it - that's why there's a "Scan 1" tab on the screenshot.
I'll check the rest when I get home, thanks!
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zedmin
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PostPosted: Wed Jul 09, 2014 11:29 am    Post subject: Checksum Reply with quote

Hi everybody,

just wanted to check if anyone else noticed, that the md5 checksum on the download page does not match the file checksum.
On the page it says
md5sum of CheatEngine64.exe = 67b82395add3415f222e634d352b5f9d
but the file i downloaded has the md5 checksum
58E286356ED95579127915341D05544A


Greetings,
zed
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STN
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PostPosted: Wed Jul 09, 2014 11:46 am    Post subject: Re: Checksum Reply with quote

zedmin wrote:
Hi everybody,

just wanted to check if anyone else noticed, that the md5 checksum on the download page does not match the file checksum.
On the page it says
md5sum of CheatEngine64.exe = 67b82395add3415f222e634d352b5f9d
but the file i downloaded has the md5 checksum
58E286356ED95579127915341D05544A


Greetings,
zed


Probably because DB hasn't updated it or the installer changes upon download.

Does it even matter ? As long as you're getting it from this domain you are good. And if that doesn't satisfy you, check the .sig file thats issued to CE (certificate).

I didn't even know there was an md5 checksum listed. Sigh some people are just paranoid.

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Dark Byte
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PostPosted: Wed Jul 09, 2014 11:57 am    Post subject: Reply with quote

yes, I need to update the md5. I forgot to update it after the last fix change
But yes, you should check the signature of the .exe and verify it's signature on there and that the contact e-mail is [email protected], instead of an MD5 on the page.

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Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
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Csimbi
I post too much
Reputation: 92

Joined: 14 Jul 2007
Posts: 3102

PostPosted: Wed Jul 09, 2014 3:31 pm    Post subject: Reply with quote

Dark Byte wrote:
@Csimbi, is this how it looks by default for you?
Does your CE start with a scantab visible?
If not, is the found results count visible then or also invisible ?

And try removing all custom autorun scripts, perhaps one of them is outdated

Execute this lua script when it looks like this:
Code:

local mf=getMainForm()

tablist=nil

for i=0, mf.Panel5.ControlCount-1 do
  if mf.Panel5.Control[i].ClassName=="TTablist" then
    tablist=mf.Panel5.Control[i]

    print("tablist is currently at "..tablist.Top.." while I told it to be at "..mf.Panel7.Top+mf.Panel7.Height)

    tablist.Top=tablist.Top-20
    print("after -20 it's at "..tablist.Top)

  end
end

let me know what it prints out as well (and comment out those prints if you use it frequently)

I wiped all files manually and installed CE 6.4 again. Now it looks ok.
Must have been a leftover file.
Thanks!
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-DEViL-
Expert Cheater
Reputation: 3

Joined: 21 Apr 2007
Posts: 185

PostPosted: Thu Jul 10, 2014 2:50 am    Post subject: Reply with quote

i just found two bugs in ce.
first when ce show ModuleBase+Offset and when we want to copy a pointer by double clicking on it in memory view window ce still show the address not ModuleBase+Offset:
http://www.fastpic.jp/images.php?file=8928984205.png
second one is the stack view window.
when double clicking on a pointer in the stack window ce suppose to go to the pointer's location but sometimes it doesn't works and sometimes does:
http://www.fastpic.jp/images.php?file=3977135477.png
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STN
I post too much
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Joined: 09 Nov 2005
Posts: 2672

PostPosted: Thu Jul 10, 2014 8:15 am    Post subject: Reply with quote

-DEViL- wrote:
i just found two bugs in ce.
first when ce show ModuleBase+Offset and when we want to copy a pointer by double clicking on it in memory view window ce still show the address not ModuleBase+Offset:
http://www.fastpic.jp/images.php?file=8928984205.png
second one is the stack view window.
when double clicking on a pointer in the stack window ce suppose to go to the pointer's location but sometimes it doesn't works and sometimes does:
http://www.fastpic.jp/images.php?file=3977135477.png


For 1st, it has always been like this for me so i am not sure if its a bug ?. It calculates the offset+module and gives the hard coded address. There should be an option on how it is shown based on the user's "show module address" preference.


PS: offtopic: I am excited for what you have cooking for se3 Wink

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