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Suggestion: CE Debugger "Detaching"

 
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Allong
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PostPosted: Wed Apr 16, 2014 10:37 am    Post subject: Suggestion: CE Debugger "Detaching" Reply with quote

I find that often when sploitin my games for fun and learnings, I use a combination of CE and OllyDBG to get the best of both worlds in terms of memory-searching and general code debugging.

This works well for a majority of the time, except for when I need to use CE's amazing "Find out what (x)'s this address" feature, which makes CE attach to the process as a debugger. In which case I just momentarily detach Olly while CE does its magic. However, when I want to switch back to using Olly as the debugger instead of CE, Olly complains (CE is still debugging even though I'm not using its dbg features) so I need to close CE and then re-attach with Olly, disrupting my flow.

Surely there could be a way of gracefully detaching CE as debugger from the process, without having to close CE and reopen?
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Dark Byte
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PostPosted: Wed Apr 16, 2014 10:39 am    Post subject: Reply with quote

let ce open another process, like the cheat engine process itself. That will also detach the debugger
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Redouane
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PostPosted: Wed Apr 16, 2014 11:09 am    Post subject: Re: Suggestion: CE Debugger "Detaching" Reply with quote

Allong wrote:
I find that often when sploitin my games for fun and learnings, I use a combination of CE and OllyDBG to get the best of both worlds in terms of memory-searching and general code debugging.

This works well for a majority of the time, except for when I need to use CE's amazing "Find out what (x)'s this address" feature, which makes CE attach to the process as a debugger. In which case I just momentarily detach Olly while CE does its magic. However, when I want to switch back to using Olly as the debugger instead of CE, Olly complains (CE is still debugging even though I'm not using its dbg features) so I need to close CE and then re-attach with Olly, disrupting my flow.

Surely there could be a way of gracefully detaching CE as debugger from the process, without having to close CE and reopen?


Open the lua engine (CTRL+L in the memory view window) then type
Code:
detachIfPossible()

This is what I generally do in such cases.
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