Posted: Sun Apr 06, 2014 9:49 am Post subject: Unrandomizer afftected routines
hello folks,
Today i spotted the very helpful unrandomizer checkbox in CE. I tried it out to affect the logic of some NPCs in a game. So far it seems to work, since they are doing the same thing everytime
But my question is: which routines / functions / algonithms are affected if i turn this option on? Because I would like to manipulate the logic even more and write a little C trainer but to do so I have to know how they are generating "random" numbers.
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
Posted: Sun Apr 06, 2014 10:54 am Post subject:
The unrandomizer scans for some known randomize routines and replaces them with a pedictable variant
Rightclick the unrandomizer to find the routines it changed _________________
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The unrandomizer scans for some known randomize routines and replaces them with a pedictable variant
Rightclick the unrandomizer to find the routines it changed
The unrandomizer scans for some known randomize routines and replaces them with a pedictable variant
Rightclick the unrandomizer to find the routines it changed
Is it possible to change the variant? Say the unrandomizer always returns 0, could I make it return 1 instead?
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