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[C.E Extension] Cheat Engine Trainer > LUA Trainer.
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DaSpamer
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Joined: 13 Sep 2011
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PostPosted: Thu Jul 25, 2013 5:18 pm    Post subject: [C.E Extension] Cheat Engine Trainer > LUA Trainer. This post has 1 review(s) Reply with quote

Hey guys,
Wrote this little easy script...
It's not full, but it will save you time of converting GUI locations, caption, visible,size and etc.
And even save you time, instead writing the GUI trainer.

Like if you have created a trainer using cheat engine Table > create form method and did not use lua commands.
This will help you convert it to lua.


of course you can edit it and add more stuff you wish...
This script basically, prints script for creating your GUI.

This was created because of request of Abhijeet1001
(thread: http://forum.cheatengine.org/viewtopic.php?t=566684)

Image preview:

URL: http://i39.tinypic.com/29j4v4.png

Credits:
Me obviously Very Happy

Script:
Code:
function TranslateToFunction(Str, parent)
   if (type(Str) ~= 'string') then error('Not valid type'); end;
   local action = 'create' .. string.gsub(Str, 'TCE', '') -- Easy solution..
   if ( Str == 'TTabSheet' and parent and object_getClassName(parent) == 'TCEPageControl') then
      action = parent.getName() .. '.addTab()';
   end
   return action
end
function GenerateLuaScript(WantedForm)
Form = WantedForm
FormToLua = {}
FormToLua.MainForm = {}
CompCount = Form.getComponentCount()
FormToLua.MainForm.name = Form.getName()
FormToLua.MainForm.caption = Form.Caption
FormToLua.MainForm.left = Form.Left
FormToLua.MainForm.top = Form.Top
FormToLua.MainForm.width = Form.Width
FormToLua.MainForm.height = Form.Height
FormToLua.MainForm.align = Form.Align
FormToLua.MainForm.enabled = tostring(Form.Enabled)
FormToLua.MainForm.visible = control_getVisible(Form) and 'true' or 'false'
for i=1,CompCount do
   i = i-1
   FormToLua[i] = {}
   Object = UDF1.getComponent(i)
   FormToLua[i].Object_parent = Object.Parent.getName()
   FormToLua[i].Object_type = TranslateToFunction(object_getClassName(Object), Object.Parent) or error("No object type???");
   FormToLua[i].Object_name = Object.getName() or false
   FormToLua[i].Object_caption = Object.caption or false
   FormToLua[i].Object_left = Object.Left or false
   FormToLua[i].Object_top = Object.Top or false
   FormToLua[i].Object_width = Object.Width or false
   FormToLua[i].Object_height = Object.Height or false
   FormToLua[i].Object_align = Object.Align or false
   FormToLua[i].Object_enabled = Object.Enabled and 'true' or false
   FormToLua[i].Object_visible = control_getVisible(Object) and 'true' or false
   FormToLua[i].IsTab = object_getClassName(Object) == 'TTabSheet';
   -- FormToLua[i].Object_color = tostring(Object.Color) -- Not sure that you need this
   -- FormToLua[i].Object_font = tostring(Object.Font) -- Or this..
end

GenerateScript = [[--Creates first the form
]] .. FormToLua.MainForm.name .. [[ = createForm(]] .. FormToLua.MainForm.visible .. [[)

]] .. FormToLua.MainForm.name .. [[.caption = ]] .. "[[" .. FormToLua.MainForm.caption .. "]]" .. [[

]] .. FormToLua.MainForm.name .. [[.left = ]]  .. FormToLua.MainForm.left .. [[

]] .. FormToLua.MainForm.name .. [[.top = ]]  .. FormToLua.MainForm.top .. [[

]] .. FormToLua.MainForm.name .. [[.width = ]]  .. FormToLua.MainForm.width .. [[

]] .. FormToLua.MainForm.name .. [[.height = ]]  .. FormToLua.MainForm.height .. [[

]] .. FormToLua.MainForm.name .. [[.align = ]]  .. FormToLua.MainForm.align .. [[

]] .. FormToLua.MainForm.name .. [[.enabled = ]]  .. FormToLua.MainForm.enabled .. [[

]] .. FormToLua.MainForm.name .. [[.visible = ]]  .. FormToLua.MainForm.visible
for line in string.gfind (GenerateScript,"[^\n]+") do
   print(line)
end
TempText = [[-- Creating the objects]]
for i = 1, CompCount do
   i = i-1
   TempText = TempText ..[[
   
]] .. (FormToLua[i].IsTab and FormToLua[i].Object_name .. [[ = ]] .. FormToLua[i].Object_type or FormToLua[i].Object_name .. [[ = ]] .. FormToLua[i].Object_type .. [[(]] .. FormToLua[i].Object_parent .. [[)]]) .. [[
   
]] .. ((FormToLua[i].Object_caption == false) and '' or FormToLua[i].Object_name .. [[.caption = ]] .. "[[" .. FormToLua[i].Object_caption  .. "]]") .. [[


]] .. ((FormToLua[i].Object_left == false) and '' or FormToLua[i].Object_name .. [[.left = ]] .. "[[" .. FormToLua[i].Object_left  .. "]]") .. [[

]] .. ((FormToLua[i].Object_top == false) and '' or FormToLua[i].Object_name .. [[.top = ]] .. "[[" .. FormToLua[i].Object_top  .. "]]") .. [[

]] .. ((FormToLua[i].Object_width == false) and '' or FormToLua[i].Object_name .. [[.width = ]] .. "[[" .. FormToLua[i].Object_width  .. "]]") .. [[

]] .. ((FormToLua[i].Object_height == false) and '' or FormToLua[i].Object_name .. [[.height = ]] .. "[[" .. FormToLua[i].Object_height  .. "]]") .. [[

]] .. ((FormToLua[i].Object_align == false) and '' or FormToLua[i].Object_name .. [[.align = ]] .. "[[" .. FormToLua[i].Object_align  .. "]]") .. [[

]] .. ((FormToLua[i].Object_enabled == false) and '' or FormToLua[i].Object_name .. [[.enabled = ]] .. "[[" .. FormToLua[i].Object_enabled  .. "]]") .. [[

]] .. ((FormToLua[i].Object_visible == false) and '' or FormToLua[i].Object_name .. [[.visible = ]] .. "[[" .. FormToLua[i].Object_visible  .. "]]")
end

for line in string.gfind (TempText,"[^\n]+") do
   if (line~= '' and #line > 1) then
      print(line);
   end
end
end

function Start()
   CEToLua = createForm(false)
   CEToLua.height = 25
   CEToLua.width = 240
   CEToLua.caption = "Convert CE Trainers to LUA scripts"
   CEToLuaButton = createButton(CEToLua)
   CEToLuaButton.caption = "Generate"
   CEToLuaButton.height = 20
   CEToLuaButton.width = 60
   CEToLuaButton.top = 2
   CEToLuaButton.left = 178
   CEToLuaEdit = createEdit(CEToLua)
   CEToLuaEdit.width = 174
   CEToLuaEdit.left = 2
   CEToLuaEdit.top = 2
   CEToLuaEdit.Caption = ""
   CEToLuaButton.onClick = function ()
                        a = CEToLuaEdit.Text
                        loadstring([[test = (]] .. a .. [[ or nil) -- Defines test as a form]])()
                        a = nil
                        if (type(test)~="userdata") then
                           test = nil
                           CEToLuaEdit.Caption = ""
                           showMessage("Sorry but this is not a valid form!")
                           return
                        end
                        GenerateLuaScript(test)
                        test = nil
                        CEToLua.hide()
                     end
   CEToLua.centerScreen()
end
Start()

function CETrainerToLua()
   if CEToLua.getVisible() then
      CEToLua.hide()
   else
      CEToLua.show()
   end
end

CEMenu = menu_getItems(form_getMenu(getMainForm()))
CETrainerToLuaScript = createMenuItem(CEMenu)
menuItem_add(CEMenu, CETrainerToLuaScript)
menuItem_setCaption(CETrainerToLuaScript, "C.E Trainer to LUA")
menuItem_onClick(CETrainerToLuaScript, CETrainerToLua)

Hope you'll love this and create something more advanced Wink.
DaSpamer,

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Last edited by DaSpamer on Wed Jun 25, 2014 12:51 pm; edited 2 times in total
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DaSpamer
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PostPosted: Fri Jul 26, 2013 4:52 pm    Post subject: Reply with quote

After executing it,
It'll print the script so you can copy-paste it in C.E or new cheat engine window and execute.

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abhijeet1001
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PostPosted: Sun Jul 28, 2013 11:36 am    Post subject: Reply with quote

hey daspammer after making a form i run ur script it make a new tab in my CE window CE trainer to Lua when i click on it a box appears with a generate button when i click on it it pops a error

Error:[string "function TranslateToFunction(Str)..."]:125: attempt to call a nil value


any idea why
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DaSpamer
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PostPosted: Mon Jul 29, 2013 11:10 am    Post subject: Reply with quote

You need to enter your form name.. like UDF1 nothing more/else.
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abhijeet1001
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PostPosted: Wed Jul 31, 2013 9:58 am    Post subject: Reply with quote

THNX MAN ITS AWESOME
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DaSpamer
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PostPosted: Wed Jul 31, 2013 12:06 pm    Post subject: Reply with quote

No problem mate.
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abhijeet1001
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PostPosted: Sat Aug 03, 2013 10:57 pm    Post subject: Reply with quote

hey mate just 1 problem i am facing now is how to define button functions ?

earlier i used to make trainers in trainer gene. then this was the command i used to use
Code:
function CEButton (sender)
end

but that dont seem to work for this !! i get error after executing any help ?

Thanks Smile
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DaSpamer
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PostPosted: Sun Aug 04, 2013 6:47 am    Post subject: Reply with quote

Code:

function BClicked(sender)
      sender.Caption = string.char(math.random(65,90))..string.char(math.random(65,90))..string.char(math.random(65,90))..string.char(math.random(65,90))
end
f = createForm()
b = createButton(f)
b.onClick =BClicked --(Or control_onClick(b,BClicked ))

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My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

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sir-gunny
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PostPosted: Mon Jun 23, 2014 4:11 pm    Post subject: Reply with quote

Hi DaSpamer.

Can you update your script to CE6.4 please? I need PageControl and TabSheets... Smile

Grrz, Gunny
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Redouane
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PostPosted: Mon Jun 23, 2014 5:38 pm    Post subject: Reply with quote

Hey DaSpammer,I really like your intentions to make CE helper extensions,but some parts of your script could be improved/made more beautiful:
This part:
Code:
function TranslateToFunction(Str)
   if Str=="TCEButton" then return "createButton"
   elseif Str=="TCELabel" then return "createLabel"
   elseif Str=="TCEPanel" then return "createPanel"
   elseif Str=="TCEImage" then return "createImage"
   elseif Str=="TCEMemo" then return "createMemo"
   elseif Str=="TCEEdit" then return "createEdit"
   elseif Str=="TCEToggleBox" then return "createToggleBox"
   elseif Str=="TCECheckBox" then return "createCheckBox"
   elseif Str=="TCEGroupBox" then return "createGroupBox"
   elseif Str=="TCERadioGroup" then return "createRadioGroup"
   elseif Str=="TCEListBox" then return "createListBox"
   elseif Str=="TCEComboBox" then return "createComboBox"
   elseif Str=="TCEProgressBar" then return "createProgressBar"
   elseif Str=="TCETrackBar" then return "createTrackBar"
   elseif Str=="TCEListView" then return "createListView"
   elseif Str=="TPaintBox" then return "createPaintBox"
   elseif Str=="TCESplitter" then return "createSplitter"
   elseif Str=="TCETimer" then return "createTimer"
   elseif Str=="TCEOpenDialog" then return "createOpenDialog"
   elseif Str=="TCESaveDialog" then return "createSaveDialog"
   end
end

I could make it this way:
It does the same job,without doing so many compares on each call
Code:
function TranslateToFunction(Str)
     return string.format( 'create%s' , string.gsub( Str , '^TC?E?' , '' ) )
--[[You could make it even better using string.find and string.sub instead of gsub ]]--
end

Or even this way:
Code:
local data = {
TCEButton = 'createButton' ,
TCELabel = 'createLabel' ,
TCEPanel = 'createPanel' ,
TCEImage = 'createImage' ,
TCEMemo = 'createMemo' ,
TCEEdit = 'createEdit' ,
TCEToggleBox = 'createToggleBox' ,
TCECheckBox = 'createCheckBox' ,
TCEGroupBox = 'createGroupBox' ,
TCERadioGroup = 'createRadioGroup' ,
TCEListBox = 'createListBox' ,
TCEComboBox = 'createComboBox' ,
TCEProgressBar = 'createProgressBar' ,
TCETrackBar = 'createTrackBar' ,
TCEListView = 'createListView' ,
TPaintBox = 'createPaintBox' ,
TCESplitter = 'createSplitter' ,
TCETimer = 'createTimer' ,
TCEOpenDialog = 'createOpenDialog' ,
TCESaveDialog = 'createSaveDialog'
}
function TranslateToFunction(Str)
     return data[ Str ]
end

You can read more here (Lua switch statement)
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DaSpamer
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PostPosted: Mon Jun 23, 2014 8:16 pm    Post subject: Reply with quote

Redone wrote:
Hey DaSpammer,I really like your intentions to make CE helper extensions,but some parts of your script could be improved/made more beautiful:
This part:
Code:
function TranslateToFunction(Str)
   if Str=="TCEButton" then return "createButton"
   elseif Str=="TCELabel" then return "createLabel"
   elseif Str=="TCEPanel" then return "createPanel"
   elseif Str=="TCEImage" then return "createImage"
   elseif Str=="TCEMemo" then return "createMemo"
   elseif Str=="TCEEdit" then return "createEdit"
   elseif Str=="TCEToggleBox" then return "createToggleBox"
   elseif Str=="TCECheckBox" then return "createCheckBox"
   elseif Str=="TCEGroupBox" then return "createGroupBox"
   elseif Str=="TCERadioGroup" then return "createRadioGroup"
   elseif Str=="TCEListBox" then return "createListBox"
   elseif Str=="TCEComboBox" then return "createComboBox"
   elseif Str=="TCEProgressBar" then return "createProgressBar"
   elseif Str=="TCETrackBar" then return "createTrackBar"
   elseif Str=="TCEListView" then return "createListView"
   elseif Str=="TPaintBox" then return "createPaintBox"
   elseif Str=="TCESplitter" then return "createSplitter"
   elseif Str=="TCETimer" then return "createTimer"
   elseif Str=="TCEOpenDialog" then return "createOpenDialog"
   elseif Str=="TCESaveDialog" then return "createSaveDialog"
   end
end

I could make it this way:
It does the same job,without doing so many compares on each call
Code:
function TranslateToFunction(Str)
     return string.format( 'create%s' , string.gsub( Str , '^TC?E?' , '' ) )
--[[You could make it even better using string.find and string.sub instead of gsub ]]--
end

Or even this way:
Code:
local data = {
TCEButton = 'createButton' ,
TCELabel = 'createLabel' ,
TCEPanel = 'createPanel' ,
TCEImage = 'createImage' ,
TCEMemo = 'createMemo' ,
TCEEdit = 'createEdit' ,
TCEToggleBox = 'createToggleBox' ,
TCECheckBox = 'createCheckBox' ,
TCEGroupBox = 'createGroupBox' ,
TCERadioGroup = 'createRadioGroup' ,
TCEListBox = 'createListBox' ,
TCEComboBox = 'createComboBox' ,
TCEProgressBar = 'createProgressBar' ,
TCETrackBar = 'createTrackBar' ,
TCEListView = 'createListView' ,
TPaintBox = 'createPaintBox' ,
TCESplitter = 'createSplitter' ,
TCETimer = 'createTimer' ,
TCEOpenDialog = 'createOpenDialog' ,
TCESaveDialog = 'createSaveDialog'
}
function TranslateToFunction(Str)
     return data[ Str ]
end

You can read more here (Lua switch statement)

Don't worry, I know it, wrote this script about a year ago.

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My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

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sir-gunny
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PostPosted: Wed Jun 25, 2014 5:54 am    Post subject: Reply with quote

sir-gunny wrote:
Hi DaSpamer.

Can you update your script to CE6.4 please? I need PageControl and TabSheets... Smile

Grrz, Gunny


Can you fix it please?

Greez, Gunny
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DaSpamer
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PostPosted: Wed Jun 25, 2014 9:32 am    Post subject: Reply with quote

@sir-gunny, sorry didn't saw your post.

I've updated the script (Changed the Translate to function using string sub and find).


Page Control doesn't have some properties (align, caption and such).
So I went on easy route, checking if object has a specific property if not it sets false on the var, and adding the property if the var isn't false.

Pay attention, that there's no such function createPage, so if you have it, you'll need override it with specific function from main.lua ...

I'll update this in the future when I'll have more time.

_________________
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

http://forum.cheatengine.org/viewtopic.php?t=564919
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sir-gunny
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PostPosted: Wed Jun 25, 2014 11:54 am    Post subject: Reply with quote

Hi DaSpamer.

Thanks for update your script. The function PageControl is createPageControl() and createabSheet is addTab().

Quote:
Pagecontrol Class (WinControl->Control->Component->Object)
This is an object that can hold multiple pages


global functions
createPageControl(owner)
properties
ShowTabs: boolean - Shows the tabs
TabIndex: integer - Gets and sets the current tab
ActivePage: TabSheet - Returns the current tabsheet.
PageCount: integer - Gets the number of pages
Page[]: TabSheet - Get a specific page (TabSheet)
methods
addTab() : TabSheet - Creates a new TabSheet


TabSheet class (WinControl->Control->Component->Object)
Part of a page control. This object can contain other objects
properties
TabIndex: integer - the current index in the pagelist of the owning pagecontrol
methods


Can you fix it again please? My lua is not good enough to fix it by myself Embarassed

A small example:

Code:
test = (UDF1 or nil) -- Defines test as a form
--Creates first the form 
 UDF1 = createForm(nil) 
 UDF1.caption = [[UDF1]] 
 UDF1.left = 302 
 UDF1.top = 99 
 UDF1.width = 320 
 UDF1.height = 240 
 UDF1.align = alNone 
 UDF1.enabled = nil 
 UDF1.visible = nil
-- Creating the objects 
     
 CEPageControl1 = createPage(UDF1) -- Generate with C.E. Tarainer to Lua
 --CEPageControl1 = createPageControl(UDF1) 
     
   
 CEPageControl1.left = [[66]] 
 CEPageControl1.top = [[31]] 
 CEPageControl1.width = [[192]] 
 CEPageControl1.height = [[164]] 
 CEPageControl1.align = [[alNone]] 
 CEPageControl1.enabled = [[true]] 
 CEPageControl1.visible = [[true]] 
     
 TabSheet1 = createabSheet(CEPageControl1) -- Generate with C.E. Tarainer to Lua
 --TabSheet1 = CEPageControl1.addTab()
     
 TabSheet1.caption = [[TabSheet1]] 
 TabSheet1.left = [[0]] 
 TabSheet1.top = [[0]] 
 TabSheet1.width = [[184]] 
 TabSheet1.height = [[136]] 
   
 TabSheet1.enabled = [[true]] 
 TabSheet1.visible = [[nil]] 
     
 TabSheet2 = createabSheet(CEPageControl1) -- Generate with C.E. Tarainer to Lua
  --TabSheet2 = CEPageControl1.addTab()
     
 TabSheet2.caption = [[TabSheet2]] 
 TabSheet2.left = [[0]] 
 TabSheet2.top = [[0]] 
 TabSheet2.width = [[184]] 
 TabSheet2.height = [[136]] 
   
 TabSheet2.enabled = [[true]] 
 TabSheet2.visible = [[nil]] 
     
 CEButton1 = createButton(TabSheet1) 
     
 CEButton1.caption = [[CEButton1]] 
 CEButton1.left = [[36]] 
 CEButton1.top = [[45]] 
 CEButton1.width = [[75]] 
 CEButton1.height = [[25]] 
 CEButton1.align = [[alNone]] 
 CEButton1.enabled = [[true]] 
 CEButton1.visible = [[true]] 
     
 CEButton2 = createButton(TabSheet2) 
     
 CEButton2.caption = [[CEButton2]] 
 CEButton2.left = [[86]] 
 CEButton2.top = [[79]] 
 CEButton2.width = [[75]] 
 CEButton2.height = [[25]] 
 CEButton2.align = [[alNone]] 
 CEButton2.enabled = [[true]] 
 CEButton2.visible = [[true]]


Big THX Smile and greez,
gunny
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DaSpamer
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PostPosted: Wed Jun 25, 2014 12:51 pm    Post subject: Reply with quote

Try it again, added a quick fix.
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Well no more!
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