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Borderlands 2
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mgr.inz.Player
I post too much
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Joined: 07 Nov 2008
Posts: 2562
Location: W kraju nad Wisla. GMT+1

PostPosted: Wed Oct 10, 2012 11:03 am    Post subject: Reply with quote

You know, about 20 hours ago it was revision 25.
There's much work to be done... we have to wait.

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Last edited by mgr.inz.Player on Wed Oct 10, 2012 11:55 am; edited 1 time in total
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Hicheras
Newbie cheater
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Joined: 10 Oct 2012
Posts: 17

PostPosted: Wed Oct 10, 2012 11:26 am    Post subject: Reply with quote

Hey !

Does anyone got saves with head for original characters ?
It will be great to make a .rar with all 5 saves. Easy, quick, ...Etc

If anyone got them i'll be happy to receive them Very Happy

See you soon fellows !
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Jusupov
Newbie cheater
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Joined: 06 Oct 2012
Posts: 10

PostPosted: Wed Oct 10, 2012 12:04 pm    Post subject: Reply with quote

Hicheras wrote:
Hey !

Does anyone got saves with head for original characters ?
It will be great to make a .rar with all 5 saves. Easy, quick, ...Etc

If anyone got them i'll be happy to receive them Very Happy

See you soon fellows !


I just posted them on the previous page or so didn't I? Just add dots

www sendspace com/file/wam03c

The older ones are here
www sendspace com/file/25h8qf
www sendspace com/file/ynb130
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Robshocka
How do I cheat?
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Joined: 09 Oct 2012
Posts: 4

PostPosted: Wed Oct 10, 2012 12:27 pm    Post subject: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table Reply with quote

Didn't see a new table posted for the update yet, but using the new offset mentioned a few pages back. And the offset Michelangelo dropped in the golden keys & more thread. I updated the borderlands.ct I was using; Borderlands Update 1 v19, so the existing cheats and golden keys work again.

I didn't make this cheat. All I did was update the offsets. But I thought since not everyone is able or willing to dig through the .ct file or edit values I'd help out in my own tiny way.



Borderlands2-Steam-1.09.CT
 Description:
Borderlands Update 1 v19, updated for 1.09 - 10/9/2012 patch.

Download
 Filename:  Borderlands2-Steam-1.09.CT
 Filesize:  72.07 KB
 Downloaded:  803 Time(s)

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Dark_Rak3r
Newbie cheater
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Joined: 08 Oct 2012
Posts: 10

PostPosted: Wed Oct 10, 2012 12:40 pm    Post subject: Reply with quote

I'm not exactly sure where people are running into problems with the current tables. I'm using Csimbi's table (update 31) and it runs fine for me. If you're trying to use any of the player pointers, you just need to attach ce and run the script, then tab in and wait a few seconds for it to grab the base pointer.
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terryskorski
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Joined: 07 Oct 2012
Posts: 30

PostPosted: Wed Oct 10, 2012 12:53 pm    Post subject: Reply with quote

Dark_Rak3r wrote:
I'm not exactly sure where people are running into problems with the current tables. I'm using Csimbi's table (update 31) and it runs fine for me. If you're trying to use any of the player pointers, you just need to attach ce and run the script, then tab in and wait a few seconds for it to grab the base pointer.


Would be so kind as to take a look at my post on the previous page? I would greatly appreciate it. It's not that I have problems, it's just an issue of certain options being ON by default.
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Csimbi
Grandmaster Cheater Supreme
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Joined: 14 Jul 2007
Posts: 1181

PostPosted: Wed Oct 10, 2012 1:00 pm    Post subject: Re: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table Reply with quote

Robshocka wrote:
Didn't see a new table posted for the update yet

There was no update released yet.
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Dark_Rak3r
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Joined: 08 Oct 2012
Posts: 10

PostPosted: Wed Oct 10, 2012 1:14 pm    Post subject: Reply with quote

@terryskorski
Unfortunately that's the only way I know of to have everything disabled by default. The script itself just gets the values and such, but the default on/off value is set in the table file itself.
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D895K
How do I cheat?
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Joined: 10 Oct 2012
Posts: 2

PostPosted: Wed Oct 10, 2012 1:17 pm    Post subject: Reply with quote

Hi everyone, can someone update or help to update this script :

Code:
strings_add(getAutoAttachList(), "Borderlands2.exe")
errorOnLookupFailure(false)

myform = createForm(false)
control_setCaption(myform, "Borderlands2 Spawn")
control_setSize(myform, 310, 210)
form_centerScreen(myform)
setProperty(myform,'BorderStyle','bsSizeable')
setMethodProperty(myform,'OnPaint',
  function (sender)
    local w,h = control_getSize(sender)
    w = math.max(w,310); h = math.max(h,210);
    control_setSize(myform, w, h)
  end)

form_onClose(myform, function (sender)
  foundlist_deinitialize(ObjResult)
  foundlist_deinitialize(VarResult)
  object_destroy(ObjScan)
  object_destroy(ObjScan2)
  form_hide(myform)
  closeCE()
end)

hotkeys = {"Insert - get spawnpoints","PageUp - increase max spawn amount",
           "PageDown - decrease max spawn amount","Home - reset kill counter",
           "End - Replace Varkids with Vermi"}

for i=1,#hotkeys do
  local label=createLabel(myform)
  control_setCaption(label,hotkeys[i])
  control_setPosition(label, 5, 5+(i-1)*15)
end

memo = createMemo(myform)
control_setSize(memo, 290, 110)
control_setPosition(memo, 5, 85)
setProperty(memo,'Anchors','[akTop,akLeft,akRight,akBottom]')
setProperty(memo,'WordWrap','false')
setProperty(memo,'ReadOnly','true')
setProperty(memo,'ScrollBars','ssAutoVertical')

function addtolog(line)
  memo_append(memo,line..'\r')
end

function onOpenProcess(processid)
  addtolog('Borderlands2 process opened...')
end

form_show(myform)

BaseAddressPointerString = '[[["Borderlands2.exe"+01600EC0]+358]+1E4]+0'

memscanusedbefore = false
ObjScan = createMemScan()
ObjResult = createFoundList(ObjScan)

BaseAddress = 0
Count = 0
CurrentObj = 0
AdultVarkidAddress = 0

function DenFind()

   BaseAddress = getAddress(BaseAddressPointerString)
   if BaseAddress==0 then
     addtolog("Couldn't find any Enemy Spawns")
     return
   end

   if (memscanusedbefore==true) then foundlist_deinitialize(ObjResult) end
   memscanusedbefore=true

   memscan_firstScan(ObjScan,soExactValue,vtDword,"",BaseAddress,
                     "0","0x00000000","0x70000000",'+W-X-C',fsmAligned,"4",false,false,false,false)
   memscan_waitTillDone(ObjScan)
   foundlist_initialize(ObjResult)
   Count = foundlist_getCount(ObjResult) - 1
   addtolog("Found " .. Count .. " Enemy Spawns")
   beep()
end

createHotkey("DenFind",45)

function KillReset()
  if BaseAddress == 0 then return end

  for i=1,Count do
    local offset = foundlist_getAddress(ObjResult,i)
      local address = getAddress(offset .. "+84")
      writeInteger(address,0)
  end
  addtolog("Kill counter reset")
  beep()
end

function MaxUp()
  if BaseAddress == 0 then return end

  for i=1,Count do
    local offset = foundlist_getAddress(ObjResult,i)
      local address = getAddress(offset .. "+60")
      local CurVal = readInteger(address)
      if CurVal~=nil then writeInteger(address,CurVal + 1) end
  end
  addtolog("Spawn max increased")
  beep()
end

function MaxDown()
  if BaseAddress == 0 then return end

  for i=1,Count do
    local offset = foundlist_getAddress(ObjResult,i)
      local address = getAddress(offset .. "+60")
      local CurVal = readInteger(address)
      if CurVal~=nil and CurVal>1 then writeInteger(address,CurVal - 1) end
  end
  addtolog("Spawn max decreased")
  beep()
end

createHotkey("KillReset",36)
createHotkey("MaxUp",33)
createHotkey("MaxDown",34)


function getAdultVarkidAddress()
  for i=3,Count-2 do
    local offset = foundlist_getAddress(ObjResult,i)
    if readInteger(getAddress("[" .. offset .. "+24]+44")) == 2 then
      if readInteger(getAddress("[[" .. offset .. "+24]+40]+2c")) == 990057071 then
         return "[[" .. offset .. "+24]+40]+0"
      end
    end
  end
  return nil
end

memscanAdultVarkid = false
ObjScan2 = createMemScan()
VarResult = createFoundList(ObjScan2)

function VarkidSwap()
   if BaseAddress == 0 then return end

   local AdultVarkidAddress = getAdultVarkidAddress()

   if AdultVarkidAddress==nil then
     addtolog("AdultVarkid not Found")
     return
   end

   addtolog("AdultVarkidAddress = " .. AdultVarkidAddress)

   local Varkid = readInteger('[' .. AdultVarkidAddress .. ']+0')

   if (memscanAdultVarkid==true) then foundlist_deinitialize(VarResult) end
   memscanAdultVarkid=true

   memscan_firstScan(ObjScan2,soExactValue,vtDword,"",Varkid,
                     "0","0x00000000","0x70000000",'+W-X-C',fsmAligned,"4",false,false,false,false)
   memscan_waitTillDone(ObjScan2)
   foundlist_initialize(VarResult)

   local VarCount = foundlist_getCount(VarResult) - 1
   addtolog("Found " .. VarCount .. " Enemy Spawns")

   for i=1,VarCount do
      local offset = foundlist_getAddress(VarResult,i)
        if readString(getAddress("[[[" .. offset .. "+AC]+44]+4]+0"),10,true) == "Vermi" then
          writeInteger(getAddress(AdultVarkidAddress),getAddress(offset))
          addtolog("Adult Varkids Replaced with Vermi")
        end
   end
   beep()
end
createHotkey("VarkidSwap",35)


Thanks.
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terryskorski
Cheater
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Joined: 07 Oct 2012
Posts: 30

PostPosted: Wed Oct 10, 2012 1:20 pm    Post subject: Reply with quote

Dark_Rak3r wrote:
@terryskorski
Unfortunately that's the only way I know of to have everything disabled by default. The script itself just gets the values and such, but the default on/off value is set in the table file itself.


Ok thanks. I didn't know if there was something I was missing.
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deadly990
How do I cheat?
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Joined: 02 Oct 2012
Posts: 3

PostPosted: Wed Oct 10, 2012 1:32 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
Rick’s save editor
Revision 32:

Info:
I compiled it with "Target Framework Profile" set to ".NET Framework 4.0 Client"

I tried only player level and money.

I ask that you remove your link, I'm not rick but I think that one of the reasons that rick isn't distributing the binaries himself is so that only people with the low amount of skill needed to compile the file themselves are able to use his save editor.
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Robshocka
How do I cheat?
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Joined: 09 Oct 2012
Posts: 4

PostPosted: Wed Oct 10, 2012 1:41 pm    Post subject: Re: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table Reply with quote

Csimbi wrote:
Robshocka wrote:
Didn't see a new table posted for the update yet

There was no update released yet.

The rest of the world would beg to differ it seems. I don't seem to be allowed to post url's yet, so forgive me heh, but a simple search of Google or browsing the Steam Store for new Borderlands 2 content will demonstrate that the Mechromancer pack was released yesterday.

What I can tell you is that on the 8th my cheat file worked fine. On the 9th when I went to play BL2, Steam pushed a patch/update of some kind that would seem to coincide with the DLC that was released yesterday and then my cheat file no longer functioned. So I came here and there seemed to be many such posts about now non-working cheats and people posted new offsets to address that issue. Maybe one big coincidence, or maybe not.
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Up2Admin
I'm a spammer
Reputation: 108

Joined: 17 Oct 2007
Posts: 6587
Location: Texas

PostPosted: Wed Oct 10, 2012 1:43 pm    Post subject: Re: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table This post has 1 review(s) Reply with quote

Csimbi wrote:
Robshocka wrote:
Didn't see a new table posted for the update yet

There was no update released yet.
A lot of the things don't seem to work with the new Mechromancer class.
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Csimbi
Grandmaster Cheater Supreme
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Joined: 14 Jul 2007
Posts: 1181

PostPosted: Wed Oct 10, 2012 1:51 pm    Post subject: Re: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table Reply with quote

Robshocka wrote:
The rest of the world would beg to differ it seems.

You do realize that you're talking about Steam binaries and I talking about the Skidrow binaries, right?
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kusotare
Newbie cheater
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Joined: 22 Sep 2012
Posts: 20

PostPosted: Wed Oct 10, 2012 1:52 pm    Post subject: Re: Borderlands 2 Steam 1.09 10/9/2012 updated cheat table Reply with quote

Robshocka wrote:
Csimbi wrote:
Robshocka wrote:
Didn't see a new table posted for the update yet

There was no update released yet.

The rest of the world would beg to differ it seems. I don't seem to be allowed to post url's yet, so forgive me heh, but a simple search of Google or browsing the Steam Store for new Borderlands 2 content will demonstrate that the Mechromancer pack was released yesterday.

What I can tell you is that on the 8th my cheat file worked fine. On the 9th when I went to play BL2, Steam pushed a patch/update of some kind that would seem to coincide with the DLC that was released yesterday and then my cheat file no longer functioned. So I came here and there seemed to be many such posts about now non-working cheats and people posted new offsets to address that issue. Maybe one big coincidence, or maybe not.


You completely misunderstood what csimbi meant. We all know there was an update to BL2 yesterday. csimbi meant that there has not been an update to the TABLE yet.
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