It is a generic function, there is no actual memory address for the function unless instantiated (actually called in runtime) with T specified, ie.
Unity.Entities:EntityDataAccess:GetComponentData<some_type_string>,
but then ce monodatacollector may not collected the function.
Code:
...
namespace Unity.Entities
{
internal struct EntityDataAccess :
...
public T GetComponentData<T>(Entity entity)
where T : struct, IComponentData
{
T t;
...
The displayed address in disassembler view may have been truncated? _________________
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