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Is this unity's engine new anti-cheat feature?

 
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etioplmld
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PostPosted: Tue Mar 12, 2024 7:39 am    Post subject: Is this unity's engine new anti-cheat feature? Reply with quote

In a little unity game called Microcosmum 2, Seems to have a special anti-cheating feature。
Is there a solution?



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Csimbi
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PostPosted: Sun Mar 17, 2024 4:15 pm    Post subject: Reply with quote

No, it's not.
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panraven
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PostPosted: Sun Mar 17, 2024 5:07 pm    Post subject: This post has 1 review(s) Reply with quote

It is a generic function, there is no actual memory address for the function unless instantiated (actually called in runtime) with T specified, ie.
Unity.Entities:EntityDataAccess:GetComponentData<some_type_string>,
but then ce monodatacollector may not collected the function.
Code:

...
namespace Unity.Entities
{
    internal struct EntityDataAccess :
...
        public T GetComponentData<T>(Entity entity)
        where T : struct, IComponentData
        {
            T t;
...

The displayed address in disassembler view may have been truncated?

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