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Problem with a NO CRASH script - Asphalt 8: Airborne v3.3.2a

 
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zajechax
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Joined: 06 Feb 2016
Posts: 14

PostPosted: Fri Nov 24, 2017 12:04 pm    Post subject: Problem with a NO CRASH script - Asphalt 8: Airborne v3.3.2a Reply with quote

Hello Everyone!

I have a problem with a script that I made in Cheat Engine for the newest version of the game: Asphalt 8: Airborne v3.3.2a.

I have two scripts:
    NO CRASH SCRIPT - Not perfect, you can still be crushed when hit the invisible wall with your side or back of the car
    PERFECT NO CRASH - you cannot be crashed but it slowing you down.


I found already the 100% NO CRASH Address - 100% means that when you hit the invisible wall with your back or side you never be crushed - but there is a small problem.

When I activate this script/address - this script is slowing me down in race and when I jump, my Jump is very short - likely a car weight a tons more than normal - and when you are jumping with this script activated - you are going down very fast like as you dive, the front falls faster than the back like a stone.

I don't why is this happening. Can someone help me?

Scripts are below:

NO CRASH Script:

////NO CRASH SCRIPT - Not perfect, you can still be crushed when hit the invisible wall with your side or back of the car

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov byte ptr [edi+00000184],00

exit:
jmp returnhere

"Asphalt8.exe"+7B3FFA:
jmp newmem
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Asphalt8.exe"+7B3FFA:
mov byte ptr [edi+00000184],01
//Alt: db C6 87 84 01 00 00 01

---------------------------------------------------------------------------

PERFECT NO CRASH Script:

//// PERFECT NO CRASH - you cannot be crashed but it slowing you down.

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [esi+000001BB],00

exit:
jmp returnhere

"Asphalt8.exe"+7B118E:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Asphalt8.exe"+7B118E:
mov [esi+000001BB],cl
//Alt: db 88 8E BB 01 00 00
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