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Disabling Wall Collision

 
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NotJustSomeGuy
How do I cheat?
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Joined: 21 May 2017
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Location: UK

PostPosted: Sun May 21, 2017 10:26 am    Post subject: Disabling Wall Collision Reply with quote

Now i know that there's been a few 5 Year old threads talking about this, but i never really found an answer in them. I know this will be a complicated task but with someones help, no matter how small, it will make this unimaginably easier for me.

I want to be able to disable wall collision but i have no idea how to even start. I have found the instructions using ultimap, but simply nopping is obviously not the answer (Game crashing). Right now i just want to disable collision, i don't care if i fall through the map because any progress is still progress.

Hell i could even disable all collision and use a script to disable my Z axis from being changed because that's pretty much all i want.

If anyone could point me in the right direction i will be eternally grateful.
Thank you.
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++METHOS
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PostPosted: Sun May 21, 2017 2:35 pm    Post subject: Reply with quote

Find the coordinate addresses and start NOPing each instruction that 'accesses' the base address, one-by-one.
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NotJustSomeGuy
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PostPosted: Sun May 21, 2017 6:24 pm    Post subject: Reply with quote

Thanks for the reply, I tried doing so on my Y axis but no luck yet, got some very unusual results like a counter going haywire and coordinates being "NaN"'d. I'll try again more in depth when it's not 1 am.
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++METHOS
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PostPosted: Sun May 21, 2017 6:45 pm    Post subject: Reply with quote

I said coordinate base address. So, going to be X or Z (horizontal to world plane)...not vertical axis. Don't forget to use 'what accesses' and not 'what writes'.
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NotJustSomeGuy
How do I cheat?
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Joined: 21 May 2017
Posts: 7
Location: UK

PostPosted: Mon May 22, 2017 3:36 am    Post subject: Reply with quote

Oh my god i'm an idiot, i don't know why i chose Y... I suppose it was 1AM Embarassed

Nope, still nothing. Got any other ideas?
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