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Shared Addresses?

 
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KalasDev
Master Cheater
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Joined: 29 May 2016
Posts: 311

PostPosted: Wed Feb 22, 2017 12:56 pm    Post subject: Shared Addresses? Reply with quote

So I recently tried to hack the game "Rock Band Tycoon"

It seems like everything is using the same address, for example:

movss xmm0,[eax+90] - Just an example.

Money, Fans and possibly everything else.

What should I do in order to make a script for just cash or just fans.?

If needed i'll post the full code
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Wed Feb 22, 2017 4:32 pm    Post subject: Reply with quote

Complete the last step of the CE tutorial that covers data structure dissection.

You will need to segregate any code that you intend to manipulate.

++METHOS wrote:
  • You can use a pointer address for your filter, inside of your script, for the value that you are trying to manipulate.
  • You can use pointer trees inside of the data structure to find something viable.
  • You can shift the data structure (+ or -) and/or expand its size to find something useful.
  • You can use the structure spider to find workable strings and/or for comparative analysis.
  • You can check the register values by attaching the debugger or setting a breakpoint to see if something can be used for your filter.
  • You can check to see if there are any instructions that are exclusive to the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can check to see if there are any instructions that are exclusive to any other address/value inside of the data structure for the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can analyze assembly code to see if an identifier is being checked or assigned somewhere.
  • Et al.
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KalasDev
Master Cheater
Reputation: 1

Joined: 29 May 2016
Posts: 311

PostPosted: Wed Feb 22, 2017 4:46 pm    Post subject: Reply with quote

No haha I've done that, It's like Gamemaker games where the same address is used for everything, like this:

fstp qword ptr [esi]

But I found the video which explains everything in details, using registers to solve it, kinda hard but works.
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Wed Feb 22, 2017 6:25 pm    Post subject: Reply with quote

Sigh. I understood...you did not.
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