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Yaiko How do I cheat? Reputation: 0
Joined: 01 Feb 2017 Posts: 2 Location: Colombia
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Posted: Wed Feb 01, 2017 4:19 pm Post subject: Problem Attach Browser (on .exe trainer) |
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Hello everyone, I have a problem with LUA script code, the creator it's "Corroder", the code it works good in .CETRAINER archive, but if i want to make an .EXE trainer i can not, because it can't find the browser.
Here it is the original code: forum.cheatengine. org/viewtopic.php?t=601158
Code: |
f = {}
f[1] = createForm(false)
f[2] = createGroupBox(f[1])
f[3] = createLabel(f[2])
f[4] = createComboBox(f[2])
f[5] = createButton(f[2])
setProperty(f[1] , "ShowInTaskBar", 'stAlways')
setProperty(f[1] , "Position", "poScreenCenter")
setProperty(f[1] , "BiDiMode", "bdLeftToRight")
control_setSize(f[1], 425, 110)
control_setSize(f[2], 400, 90)
control_setSize(f[4], 255, 21)
control_setSize(f[5], 107, 28)
control_setPosition(f[2], 10, 5)
control_setPosition(f[3], 10, 45)
control_setPosition(f[4], 10, 15)
control_setPosition(f[5], 280, 15)
control_setCaption(f[1], "Attach Browser")
control_setCaption(f[3], "Attached To Process : Satus: waiting...")
control_setCaption(f[5], "Select Process")
al = combobox_getItems(f[4])
strings_clear(al)
strings_add(al, 'Browser list...')
strings_add(al, 'Google Chrome')
strings_add(al, 'Firefox')
strings_add(al, 'Firefox(Unity Game)')
strings_add(al, 'Maxthon')
strings_add(al, 'Gameroom')
strings_add(al, 'Gameroom (Unity Game)')
setProperty(f[4] , "ItemIndex", "0")
all_enabled = 0
success = 1
errorOnLookupFailure(false)
alreadycheckedPIDS={}
openNextProcTimer = createTimer(nil,false)
timer_setInterval(openNextProcTimer, 1000)
timer_onTimer(openNextProcTimer,
function(sender)
local tempPIDtable = getPids()
if #tempPIDtable == 0 then return end
timer_setEnabled(sender,false)
openProcess(tempPIDtable[1])
end)
function checkProcessMajor()
reinitializeSymbolhandler()
if getAddress("pepflashplayer.dll")~=0 or getAddress("AdobeCPGetAPI") ~=0 then
return true
end
return false
end
function getPids()
local SL=createStringlist()
getProcesslist(SL)
local tempPIDtable={}
for i=0,strings_getCount(SL)-1 do
local entry = strings_getString(SL,i)
local processname = entry:sub(10,255)
local PID = tonumber('0x'..entry:sub(1,8))
if processname == "chrome.exe" then
if alreadycheckedPIDS[PID]~=true then
table.insert(tempPIDtable,PID)
end
end
end
object_destroy(SL)
return tempPIDtable
end
function checkProcess(sender)
timer_setEnabled(sender,false)
alreadycheckedPIDS[getOpenedProcessID()]=true
if checkProcessMajor() then
timer_setEnabled(openNextProcTimer,false)
alreadycheckedPIDS={}
enableHacks()
else
timer_setEnabled(openNextProcTimer,true)
end
end
checkProcessTimer = createTimer(nil,false)
timer_setInterval(checkProcessTimer, 100)
timer_onTimer(checkProcessTimer, checkProcess)
function onOpenProcess()
if success == 1 then return end
timer_setEnabled(checkProcessTimer,true)
end
function scanBrowser()
AttachItems = combobox_getItems(f[4])
AttachIndex = combobox_getItemIndex(f[4])
control_setCaption(f[3], "Attached to PID: " .. "Scanning Process, Please wait...")
processMessages()
if AttachIndex == -1 then return end
if AttachIndex == 0 then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "no Browser selected.")
return
end
local check = strings_getString(AttachItems,AttachIndex)
if check == 'Google Chrome' then
success = 0
local test = openProcess("chrome.exe")
if test == nil then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Chrome not found.")
timer_setEnabled(openNextProcTimer,false)
return
end
strings_add(getAutoAttachList(),"chrome.exe")
timer_setEnabled(openNextProcTimer,true)
return
end
local temp = false
if check == 'Gameroom' then
facebookarcadescan()
return
else
temp = false
end
if check == 'Gameroom (Unity Game)' then
facebookarcadeunityscan()
return
else
temp = false
end
if check == 'Firefox' or check == 'Internet Explorer' or check == 'SeaMonkey Windows 7' then openProcess("FlashPlayerPlugin") end
errorOnLookupFailure(false)
reinitializeSymbolhandler()
err=getAddress("kernel32.dll")==0
if err==true then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Flash player plugin not found")
else
local PID=getOpenedProcessID()
beep()
control_setCaption(f[3], "Attached to PID: " .. PID .. " - flash player plugin")
end
if check == 'Firefox(Unity Game)' or check == 'Internet Explorer Windows XP' or check == 'SeaMonkey Windows XP' then openProcess("plugin-container.exe") end
errorOnLookupFailure(false)
reinitializeSymbolhandler()
err=getAddress("kernel32.dll")==0
if err==true then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Flash player plugin not found")
else
local PID=getOpenedProcessID()
beep()
control_setCaption(f[3], "Attached to PID: " .. PID .. " - flash player plugin")
end
local check = strings_getString(AttachItems,AttachIndex)
if check == 'Maxthon' then
success = 0
local test = openProcess("Maxthon.exe")
if test == nil then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Maxthon not found.")
timer_setEnabled(openNextProcTimer,false)
return
end
strings_add(getAutoAttachList(),"Maxthon.exe")
timer_setEnabled(openNextProcTimer,true)
return
end
end
function facebookarcadescan (sender)
errorOnLookupFailure(false);
facebookarcade = openProcess("CefSharp.BrowserSubprocess.exe")
facebookarcadeAttach = {
AllProcesses = {};
RightProccess = function () return (getAddress("CefSharp.BrowserSubprocess.exe")~=0 or getAddress("CefSharp.BrowserSubprocess.exe")~=0) end;
FindProcess = function () if (facebookarcadeAttach.Started) then return end; if (#facebookarcadeAttach.AllProcesses == 0) then facebookarcadeAttach.GetfacebookarcadeProcesses(); end; createNativeThread(function () facebookarcadeAttach.Started = true; for k,v in pairs(facebookarcadeAttach.AllProcesses) do openProcess(k); reinitializeSymbolhandler(); if (facebookarcadeAttach.RightProccess()) then facebookarcadeAttach.Function(); facebookarcadeAttach.Started = false; break; end; end; facebookarcadeAttach.AllProcesses = {}; facebookarcadeAttach.Started = false; end); end;
GetfacebookarcadeProcesses = function () local SL=createStringlist(); getProcesslist(SL); for i=0,strings_getCount(SL)-1 do local entry = strings_getString(SL,i); local processname = entry:sub(10,255); local PID = tonumber('0x'..entry:sub(1,8)); if processname:lower() == 'CefSharp.BrowserSubprocess.exe' then facebookarcadeAttach.AllProcesses[PID] = true; end; end; end;
Started = false;
Start = function (Function) facebookarcadeAttach.Function = Function; facebookarcadeAttach.FindProcess();end;
Function = nil;
};
facebookarcadeAttach.Start(function () messageDialog('Attached to Gameroom', mtInformation, mbOK); end)
errorOnLookupFailure(false)
reinitializeSymbolhandler()
err=getAddress("CefSharp.BrowserSubprocess.exe")==0
if err==true then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Gameroom Not Found")
else
local PID=getOpenedProcessID()
beep()
control_setCaption(f[3], "Attached to PID: " .. PID .. " - Gameroom")
end
end
function facebookarcadeunityscan (sender)
errorOnLookupFailure(false);
facebookarcadeunity = openProcess("fbunity")
facebookarcadeunityAttach = {
AllProcesses = {};
RightProccess = function () return (getAddress("fbunity")~=0 or getAddress("fbunity")~=0) end;
FindProcess = function () if (facebookarcadeunityAttach.Started) then return end; if (#facebookarcadeunityAttach.AllProcesses == 0) then facebookarcadeunityAttach.GetfacebookarcadeunityProcesses(); end; createNativeThread(function () facebookarcadeunityAttach.Started = true; for k,v in pairs(facebookarcadeunityAttach.AllProcesses) do openProcess(k); reinitializeSymbolhandler(); if (facebookarcadeunityAttach.RightProccess()) then facebookarcadeunityAttach.Function(); facebookarcadeunityAttach.Started = false; break; end; end; facebookarcadeunityAttach.AllProcesses = {}; facebookarcadeunityAttach.Started = false; end); end;
GetfacebookarcadeunityProcesses = function () local SL=createStringlist(); getProcesslist(SL); for i=0,strings_getCount(SL)-1 do local entry = strings_getString(SL,i); local processname = entry:sub(10,255); local PID = tonumber('0x'..entry:sub(1,8)); if processname:lower() == 'fbunity' then facebookarcadeunityAttach.AllProcesses[PID] = true; end; end; end;
Started = false;
Start = function (Function) facebookarcadeunityAttach.Function = Function; facebookarcadeunityAttach.FindProcess();end;
Function = nil;
};
facebookarcadeunityAttach.Start(function () messageDialog('Attached to Gameroom', mtInformation, mbOK); end)
errorOnLookupFailure(false)
reinitializeSymbolhandler()
err=getAddress("fbunity")==0
if err==false then
beep()
beep()
control_setCaption(f[3], "Attached to PID: " .. "Gameroom Unity Game Not Found")
else
local PID=getOpenedProcessID()
beep()
control_setCaption(f[3], "Attached to PID: " .. PID .. " - Gameroom(Unity Game)")
end
end
function enableHacks()
setProperty(getProperty(f[3] , "Font"), "Color", white)
local PID=getOpenedProcessID()
local check = strings_getString(AttachItems,AttachIndex)
if check == 'Firefox' or check == 'Internet Explorer' then
control_setCaption(f[3], "Attached to PID: " .. PID .. " - flash player plugin")
beep()
elseif check == 'Google Chrome' then
control_setCaption(f[3], "Attached to PID: " .. PID .. " - chrome.exe")
beep()
elseif check == 'Maxthon' then
control_setCaption(f[3], "Attached to PID: " .. PID .. " - Maxthon.exe")
beep()
elseif check == 'SeaMonkey' then
control_setCaption(f[3], "Attached to PID: " .. PID .. " - SeaMonkey")
beep()
end
success = 1
end
function CloseTrainer()
form_hide(f[1])
closeCE()
end
control_onClick(f[5], scanBrowser)
form_onClose(f[1], CloseTrainer)
form_show(f[1])
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Thanks...
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Posted: Wed Feb 01, 2017 6:37 pm Post subject: |
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The script seem only check for flashplayer_plugin or plugin-container. It's mean the script has created for browser game.
Then this one (work for CE 6.6), will check all process running in memory when you click open attach button, if you want attach flashplayer_plugin, choose the first one in process list. If you want attach FB Game room, choose the third or fourth FBG process. Also this one can save as standalone trainer with no issues.
other post : http://forum.cheatengine.org/viewtopic.php?t=601158
Description: |
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Download |
Filename: |
Attach_Browser_04_All_Process_CE6.6.CT |
Filesize: |
2.79 KB |
Downloaded: |
771 Time(s) |
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Yaiko How do I cheat? Reputation: 0
Joined: 01 Feb 2017 Posts: 2 Location: Colombia
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Posted: Wed Feb 01, 2017 8:01 pm Post subject: |
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Corroder wrote: | The script seem only check for flashplayer_plugin or plugin-container. It's mean the script has created for browser game.
Then this one (work for CE 6.6), will check all process running in memory when you click open attach button, if you want attach flashplayer_plugin, choose the first one in process list. If you want attach FB Game room, choose the third or fourth FBG process. Also this one can save as standalone trainer with no issues. |
Thanks for answering, what i need its that detect the process in which the unity or flash game runs on firefox or chrome and that the trainer it can save as .exe
ty, im a beginner at lua code
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