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[Help] Pointer in auto assemble

 
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myfrekt
How do I cheat?
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Joined: 21 Jul 2016
Posts: 4

PostPosted: Sat Jan 14, 2017 5:48 am    Post subject: [Help] Pointer in auto assemble Reply with quote

Hi guys.
I'm new to this and I have some question.
my pointer is 03418078 with 0 offsets and it pointed to my animation address
I want to mov #451 into the address that pointer pointed to. how can i do that?

my english sucks hope you guys not get confused.
thanks in advance.

Code:
[ENABLE]
globalalloc(animcheck,4096)
CREATETHREAD(animcheck)

registersymbol(mustend)
label(mustend)
label(code)

animcheck:
mov eax,(pointer)[03418078]
cmp eax,#453
je code
jmp animcheck

code:
mov [???????],#451 <<<<<<<<<<<<<< how can I move value 451 into the address that pointer 03418078 pointed to?
push #100
call sleep
cmp [mustend],01
jne animcheck

ret

mustend:
dd 00

[DISABLE]
mustend:
dd 01
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STN
I post too much
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Joined: 09 Nov 2005
Posts: 2672

PostPosted: Sat Jan 14, 2017 7:26 am    Post subject: Reply with quote

mov eax,[03418078] // fetch the address pointed to by 03418078
mov [eax],#451

make sure you push/pop if necessary to not mess up the registers.

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myfrekt
How do I cheat?
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Joined: 21 Jul 2016
Posts: 4

PostPosted: Sat Jan 14, 2017 10:16 am    Post subject: Reply with quote

got it work now.
thank you so much!
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D3LAY
How do I cheat?
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Joined: 14 Jan 2017
Posts: 1

PostPosted: Sat Jan 14, 2017 10:47 am    Post subject: I cant find pointer Reply with quote

Sad Im struggling to find the pointer of a spesific adress in the dissect data.
i need help to get the base adress.

Game : Terraria

i have the adress to where i find the thing but i dont know how to get pointers from the dissect data window.

adress in memory view : Terraria.Player::ResetEffects+4e8
and i know where in the dissect data window my code is. but regular pointer scan does not work on it...

please help[/b]



BILDE1.png
 Description:
this is the thing in need to get the pointer of
 Filesize:  142.3 KB
 Viewed:  3297 Time(s)

BILDE1.png


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