Filipe_Br Master Cheater Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
|
Posted: Wed Sep 07, 2016 4:18 pm Post subject: D3DHook |
|
|
how I use these properties, I have not the slightest idea
Code: |
D3DHook_RenderObject Class (Inheritance: Object)
The renderobject is the abstract class used to control in what manner objects are rendered.
The sprite and TextContainer classed inherit from this
properties
X: Float - The x-coordinate of the object on the screen
Y: Float - The y-coordinate of the object on the screen
CenterX: Float - X coordinate inside the object. It defines the rotation spot and affects the X position
CenterY: Float - Y " "
Rotation: Float - Rotation value in degrees (0 and 360 are the same)
Alphablend: Float - Alphablend value. 1.0 is fully visible, 0.0=invisible
Visible: boolean - Set to false to hide the object
ZOrder: integer - Determines if the object will be shown in front or behind another object
methods
-
D3DHook_Sprite Class (Inheritance: D3DHook_RenderObject->Object)
A d3dhook_sprite class is a visible texture on the screen.
properties
Width: Integer - The width of the sprite in pixels. Default is the initial texture width
Height: Integer - The height of the sprite in pixels. Default is the initial texture height
Texture: d3dhook_texture - The texture to show on the screen
methods
-
|
|
|