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D3DHook

 
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Filipe_Br
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Joined: 07 Jan 2016
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PostPosted: Wed Sep 07, 2016 4:18 pm    Post subject: D3DHook Reply with quote

how I use these properties, I have not the slightest idea

Code:

D3DHook_RenderObject Class (Inheritance: Object)
The renderobject is the abstract class used to control in what manner objects are rendered.
The sprite and TextContainer classed inherit from this


properties
  X: Float - The x-coordinate of the object on the screen
  Y: Float - The y-coordinate of the object on the screen
  CenterX: Float - X coordinate inside the object. It defines the rotation spot and affects the X position
  CenterY: Float - Y " "
  Rotation: Float - Rotation value in degrees (0 and 360 are the same)
  Alphablend: Float - Alphablend value. 1.0 is fully visible, 0.0=invisible
  Visible: boolean - Set to false to hide the object
  ZOrder: integer - Determines if the object will be shown in front or behind another object
methods
  -






D3DHook_Sprite Class (Inheritance: D3DHook_RenderObject->Object)
A d3dhook_sprite class is a visible texture on the screen.




properties
  Width: Integer - The width of the sprite in pixels. Default is the initial texture width
  Height: Integer - The height of the sprite in pixels. Default is the initial texture height
  Texture: d3dhook_texture - The texture to show on the screen


methods
  -
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