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usernotfound Expert Cheater Reputation: 0
Joined: 21 Feb 2016 Posts: 115
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Posted: Fri Aug 19, 2016 4:53 pm Post subject: Adding a delay to adjust the speed of AutoKeypress script? |
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[solved]
Last edited by usernotfound on Sat Sep 03, 2016 4:00 pm; edited 1 time in total |
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usernotfound Expert Cheater Reputation: 0
Joined: 21 Feb 2016 Posts: 115
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Posted: Sat Aug 20, 2016 1:03 pm Post subject: |
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Hmm I've tried using timers with Lua but doesn't look like that will work, it needs to be a direct change to the assembly itself D:
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat Aug 20, 2016 1:14 pm Post subject: |
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Have you tried using a different injection point?
Slowing a script down is easy, but speeding it up, especially if you are relying on the game's code, is not going to be possible without some external manipulation or rerouting of code. Using a different injection point will give you the control that you need - just inject using an instruction that is getting accesses several times per second.
...assuming I understand you correctly.
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usernotfound Expert Cheater Reputation: 0
Joined: 21 Feb 2016 Posts: 115
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Posted: Sat Aug 20, 2016 2:12 pm Post subject: |
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++METHOS wrote: | Have you tried using a different injection point?
Slowing a script down is easy, but speeding it up, especially if you are relying on the game's code, is not going to be possible without some external manipulation or rerouting of code. Using a different injection point will give you the control that you need - just inject using an instruction that is getting accesses several times per second.
...assuming I understand you correctly. |
Yeah I figured it wouldn't be as simple as I thought haha ^__^;;
I managed to get in contact with someone who wrote a similar keypress script for the game and is going to help me work on it, so no worries. Just wanted to see if someone here wanted to chime in but I appreciate the advice nonetheless METHOS, thanks for helping out us noobs around here
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