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priority breakpoint

 
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Filipe_Br
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PostPosted: Wed Aug 17, 2016 7:42 am    Post subject: priority breakpoint Reply with quote

It is to set the priority of the "debug_setBreakpoint ()"?

Example pick up the address of a slower or anything else that can diminuir lag while having an active breakpoint.
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Dark Byte
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PostPosted: Wed Aug 17, 2016 8:08 am    Post subject: Reply with quote

a breakpoint hits when one hits. There is no priority you can set. Just make sure your code is fast enough, or break at a different position
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Filipe_Br
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PostPosted: Wed Aug 17, 2016 8:24 am    Post subject: Reply with quote

Dark Byte wrote:
a breakpoint hits when one hits. There is no priority you can set. Just make sure your code is fast enough, or break at a different position


I can remove the Breakpoint not to lag, bad if I do that I lose the addresses, I've tried adding them to a list can not more
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Zanzer
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PostPosted: Wed Aug 17, 2016 6:28 pm    Post subject: Reply with quote

Do the addresses really change that rapidly?
Could you setup an AA script to save the addresses instead?
Then your Lua can read from the registered symbol.

In assembly, create an array to hold a bunch of addresses.
Setup a loop to go through and not add duplicates.
Only write addresses until you fill up the array.

Then setup a Lua timer to go through the array.
Use the addresses however you would like at this time.
Clear out the array so the assembly code can populate again.
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