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ENABLE/DISABLE bug in AA

 
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h3x1c
Master Cheater
Reputation: 17

Joined: 27 Apr 2013
Posts: 306

PostPosted: Sat Jul 23, 2016 5:48 pm    Post subject: ENABLE/DISABLE bug in AA Reply with quote

I was trying to have 2 variations of the same cheat in the same script (one of them being commented out until needed), but it appears having [ENABLE]/[DISABLE] in comments makes the script not save. Removing the brackets in the commented version makes it save just fine. This may be intended behavior; it's no big deal to just replace brackets if need be. Thought I'd mention just in case, though.

Example:

Code:


define(label,some.thingamajig::here)

[ENABLE]
label:
  db 90 90

[DISABLE]
label:
  db 72 11

{

//AOB Variant

[ENABLE]
aobscanmodule(label,game.exe,13 33 33 33 33 33 37)

label:
  db 90 90

[DISABLE]

label:
  db 72 11

}

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