h3x1c Master Cheater Reputation: 17
Joined: 27 Apr 2013 Posts: 306
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Posted: Sat Jul 23, 2016 5:48 pm Post subject: ENABLE/DISABLE bug in AA |
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I was trying to have 2 variations of the same cheat in the same script (one of them being commented out until needed), but it appears having [ENABLE]/[DISABLE] in comments makes the script not save. Removing the brackets in the commented version makes it save just fine. This may be intended behavior; it's no big deal to just replace brackets if need be. Thought I'd mention just in case, though.
Example:
Code: |
define(label,some.thingamajig::here)
[ENABLE]
label:
db 90 90
[DISABLE]
label:
db 72 11
{
//AOB Variant
[ENABLE]
aobscanmodule(label,game.exe,13 33 33 33 33 33 37)
label:
db 90 90
[DISABLE]
label:
db 72 11
} |
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