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Need just a little more help with AOBs with register copying
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mgr.inz.Player
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PostPosted: Fri May 27, 2016 4:26 am    Post subject: Reply with quote

++METHOS wrote:
Not my quote...but you can edit the wiki page.

Nope. This is how it is in CE.

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++METHOS
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PostPosted: Fri May 27, 2016 4:29 am    Post subject: Reply with quote

Oh...I see. Good to know. Thanks! Very Happy
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Jiehfeng
Expert Cheater
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Joined: 03 Jan 2014
Posts: 107

PostPosted: Fri May 27, 2016 4:33 am    Post subject: Reply with quote

++METHOS wrote:
mgr.inz.Player wrote:
wiki wrote:
@b refers to the closest @@ that can be found when looking backwards in source. @r and @b are equivalent.
@f refers to the closest @@ that can be found when looking forwards in source.
Nope. @b @f refers to closest defined label or undefined (anonymous/unlabeled) label.

Mr. Green
Not my quote...but you can edit the wiki page.

Jiehfeng wrote:
the first compare works only in some cases, but the second compare I've noticed has the same value all the time..
-Then why have both? You run the risk of grabbing a bad address.


Never really thought of that. xD

Also @mgr.inz, pretty sure Methos/wiki is right, I saw darkbyte say the same thing.

EDIT: ninja'd again...

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mgr.inz.Player
I post too much
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Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Fri May 27, 2016 5:05 am    Post subject: Reply with quote

Just try this script:

Code:
alloc(testingLabels,1024)
registersymbol(testingLabels)

testingLabels:
jne @f
db 90 90 90 90 90

xoring:
xor al,al
ret

@@:
mov al,01
ret



I made more complicated AA script with a lot of @@ @b @f and of course normal labels some time ago. And of course it crashed every time. I also checked how my AA is assembled. And of course I missed one wrong jump (jump taken to closest label, not closest @@ label), lost two hours and didn't find a thing. So I asked DB here on CEF...

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Jiehfeng
Expert Cheater
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Joined: 03 Jan 2014
Posts: 107

PostPosted: Fri May 27, 2016 5:25 am    Post subject: Reply with quote

mgr.inz.Player wrote:
Just try this script:

Code:
alloc(testingLabels,1024)
registersymbol(testingLabels)

testingLabels:
jne @f
db 90 90 90 90 90

xoring:
xor al,al
ret

@@:
mov al,01
ret



I made more complicated AA script with a lot of @@ @b @f and of course normal labels some time ago. And of course it crashed every time. I also checked how my AA is assembled. And of course I missed one wrong jump (jump taken to closest label, not closest @@ label), lost two hours and didn't find a thing. So I asked DB here on CEF...


Makes sense, thanks for this.

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ll*-_-*ll
How do I cheat?
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PostPosted: Fri Jun 03, 2016 5:18 pm    Post subject: Reply with quote

wow wow wow todo esto es nuevo para mi y la verdad no se para que funciona todo esto mi cabeza esta a punto de estallar jajajajjajaj
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