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Permanently changing a memory region?

 
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pozzum
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PostPosted: Thu Apr 28, 2016 9:08 am    Post subject: Permanently changing a memory region? Reply with quote

So I found a part of a games memory that I'd like to change without having to load a trainer each time.

I'm not 100% sure if it's saved in a file loaded by the game, but I was wondering if there would be any pointers for trying to figure that out. Is there some bit of assembly that would show loading the file into memory, or is stuff like that located in the actual exe...

I know this is pretty general, but just a direction to start in would be great even if it may end up being a dead end.

Game in question is wwe 2k16

Thank you
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STN
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PostPosted: Thu Apr 28, 2016 10:37 am    Post subject: Reply with quote

Use xdbg64, it can patch files.

And yes the code is in exe unless you're using pointers even then the base of pointer could be on disk.

Dynamically generated code on other hand is generated at run time and not present on disk (exceptions of course)

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pozzum
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PostPosted: Thu Apr 28, 2016 11:00 am    Post subject: Reply with quote

STN wrote:
Use xdbg64, it can patch files.

And yes the code is in exe unless you're using pointers even then the base of pointer could be on disk.

Dynamically generated code on other hand is generated at run time and not present on disk (exceptions of course)


I'll take a look into xdbg64, but the information I'm looking to change is not actually code, but a table of values that is referenced by the code. Would that be the same situation or could that be loaded by a file in the installation folder.
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