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Teleporting to a determined location

 
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itsoqrappy
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PostPosted: Wed Apr 27, 2016 1:34 pm    Post subject: Teleporting to a determined location Reply with quote

Well, what I'm trying to do is to make in C++ a dll which, after injected, listens for two hotkeys: one to save the current position, one to teleport to the last saved position one.

Everything works, BUT: sometimes I get teleported, sometimes not (it teleports anyway but the player goes back to his position after 1 second.).
So, 3 times the player is able to teleport itself, 2 times he is not.

Yes, it's an online game but I don't think it's serversided. I can perfectly change the coordinates from Cheat Engine too.

I accept any advices;
cheers and thanks in advance;
itsoqrappy.
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++METHOS
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PostPosted: Wed Apr 27, 2016 2:34 pm    Post subject: Reply with quote

If your player is returning to the original location, then you're probably using the wrong coordinate addresses. That, or something to do with the server.

I would check to see if there are better coordinate values to work with. You can check this by performing simple tests:

1. When you freeze the x coordinate (for example), you cannot move in that plane at all and there are no 'ghostly' effects (make sure freeze interval is set to 1 ms, to be sure).
2. You can teleport through objects without your character stopping mid-way or teleporting back.
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itsoqrappy
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PostPosted: Wed Apr 27, 2016 2:48 pm    Post subject: Reply with quote

++METHOS wrote:
If your player is returning to the original location, then you're probably using the wrong coordinate addresses. That, or something to do with the server.

I would check to see if there are better coordinate values to work with. You can check this by performing simple tests:

1. When you freeze the x coordinate (for example), you cannot move in that plane at all and there are no 'ghostly' effects (make sure freeze interval is set to 1 ms, to be sure).
2. You can teleport through objects without your character stopping mid-way or teleporting back.


The address is perfectly correct, XYZ. It's the original player base, I pointerscanned in an online match and I found just 1 working pointer using the automatic pointer scan.
Since every coordinate is +0x4/-0x4 then I found Y and Z.

replying to your questions:
Quote:
1. When you freeze the x coordinate (for example), you cannot move in that plane at all and there are no 'ghostly' effects (make sure freeze interval is set to 1 ms, to be sure).

what do you mean with ghostly effects? Btw exactly, when I freeze XYZ coordinates I can't move at all.

Quote:
2. You can teleport through objects without your character stopping mid-way or teleporting back.


Which objects? Btw in the offline match I can teleport everywhere without any problem, in an online match yes. Still don't think it's a serverside problem, Idk.

And yes, I get teleported in that superdetermined xyz position. Also if I'm above an object.

Thanks in advance.
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++METHOS
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PostPosted: Wed Apr 27, 2016 2:54 pm    Post subject: Reply with quote

itsoqrappy wrote:
what do you mean with ghostly effects?
-If you're not sure, then you're probably not experiencing that problem.

itsoqrappy wrote:
Which objects?
-Any object. Through walls, buildings, terrain, other players etc..

itsoqrappy wrote:
Btw in the offline match I can teleport everywhere without any problem, in an online match yes.
-Yes, what? Either you can always teleport without problems or you can't. If you're only experiencing problems during online matches, then I think it's fair to say that it might be a problem with the server performing checks.
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itsoqrappy
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PostPosted: Wed Apr 27, 2016 3:10 pm    Post subject: Reply with quote

itsoqrappy wrote:
what do you mean with ghostly effects?
-If you're not sure, then you're probably not experiencing that problem.
i'm not

itsoqrappy wrote:
Which objects?
-Any object. Through walls, buildings, terrain, other players etc..
yeah, i can.

itsoqrappy wrote:
Btw in the offline match I can teleport everywhere without any problem, in an online match yes.
-Yes, what? Either you can always teleport without problems or you can't. If you're only experiencing problems during online matches, then I think it's fair to say that it might be a problem with the server performing checks.[/quote]
i was meant to say no.
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++METHOS
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PostPosted: Wed Apr 27, 2016 3:14 pm    Post subject: Reply with quote

I think you answered your question.
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