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Legal issues concerning single-player trainers
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++METHOS
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PostPosted: Wed Apr 06, 2016 10:58 am    Post subject: Re: Legal issues concerning single-player trainers Reply with quote

STN wrote:
I will tell you what, game companies don't give a shit about MP cheating either. The worst that can happen is you lose your game, the only thing that companies give a shit about is cracks because they lose business over it or at least they think they do.
-I think it's a bit of a double-edged sword. On the one hand, online cheating/modding can RUIN the game for the majority, causing massive backlash and frustration. On the other hand, people LOVE to cheat online, so it can draw people in and keep them there even longer. At the end of the day, whether developers love, hate or are apathetic to those that cheat, it's all going to boil down to money for them. I think that's true for all, larger developers, whether it's a PR issue, a quality issue or anything else, money is likely to rule in the end and be the driving factor and ultimate decision maker.
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atom0s
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PostPosted: Wed Apr 06, 2016 4:21 pm    Post subject: Reply with quote

There are specific things that have to be kept in mind when altering a game. In most cases, what you do will not be something the game developers feel is harmful to their game or IP (intellectual property). But there are cases where it can become a legal issue that they pursue.

Editing memory for simple things like health, ammo, armor, god mode, etc. are not something game companies care about. And in turn, things like this actually help their games profit when people can do what they want while playing. Sales of a game will tend to be a lot better if modding support is there from the start, or the company is open to community edits.

If you are doing things that harm their profits, that is where they will start to care. Cracks / No-CD patches, bypassing DRM mechanisms, obtaining and/or distributing DLC content by not following proper means, etc. are all things that game companies will pursue in court. When you effect their profit, that is when they care.

In terms of hacks getting people sued, there have been two major cases with Blizzard in the past regarding reverse engineering and hacks.

1. Was the case when people reversed the original Battle.net protocol on Warcraft and such to make their own servers. Blizzard's profit was affected by this because people could effectively play online without paying. Blizzard got the project shut down in the mainstream.

2. Was the case with WoWGlider, a bot that would play the game for you. in 2006 Blizzard sued MYD Industries, the company that created WoWGlider. Because of how Glider worked, Blizzard was able to win the lawsuit on the premise that WoWGlider was modifying their copywritten work. Since WoWGlider launched a copy of WoW.exe into memory, modified it, and allowed it to run (similar to an injector) it was ruled that what Glider was doing was in fact making illegal alterations to the WoW client (even though it was all in memory). It effectively caused a stir on the internet about how you basically don't own your hardware when there are applications running within it.

There have been countless other court battles against game hackers in the past varying from different types of degrees. Some simple minor copyright protection claims, and some more serious like Blizzards.

Blizzard and EA are both 'sue-happy' type companies that will basically make editing of their games a living hell for anyone. You are best to avoid their brand if you are worried about getting in trouble.


In terms of legal advice, I have had a lawyer write out terms of use and user agreements for various sites of mine that I distribute game hacks on. There are things to avoid and things that can protect you in terms of profiting on your work (if that is something that interests you). One major thing being, do not directly sell your work. Instead, sell access to the site the work is on. It is not illegal to have a website that requires a subscription to access "premium" content. As long as that "premium" content is not what is directly being purchased.

Avoid altering files on disk. Everything you do should be done in memory.
- This can result in copyright infringement issues.
Avoid things that unlock content that otherwise costs money.
- This can result in copyright infringement issues.
- This can result in fraud issues.
Avoid things that bypass DRM mechanisms.
- This can result in copyright infringement issues.
- This can result in fraud issues.
Avoid things that deter people from buying the game or obtaining it legally.
- This can result in copyright infringement issues.
- This can result in fraud issues.

Basically, the safe bet is, look at your trainer from a game company point of view.
- Does your trainer hurt the game's profit margin?
- Does your trainer hurt the game's public image?
- Does your trainer effect the enjoyment and playability of the game for others? (In terms of multiplayer games, does your hacking effect others.)

If yes to any of those questions, than you should probably not release it.

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++METHOS
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PostPosted: Wed Apr 06, 2016 5:12 pm    Post subject: Reply with quote

atom0s wrote:
There are things to avoid and things that can protect you in terms of profiting on your work (if that is something that interests you). One major thing being, do not directly sell your work. Instead, sell access to the site the work is on. It is not illegal to have a website that requires a subscription to access "premium" content. As long as that "premium" content is not what is directly being purchased.
-Like the pachinko loophole. Very Happy

Obviously, offering access to unlimited amounts of cocaine for a 'learn all about chemistry subscription' is still illegal, and distributing copyrighted works as a non-profit can still get you sued. Very Happy
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Arondai
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PostPosted: Wed Apr 06, 2016 11:33 pm    Post subject: Reply with quote

Thank you atom0s,that was the kind of response I was waiting for.
It keeps on being quite an interesting topic.
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atom0s
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PostPosted: Fri Apr 08, 2016 8:21 pm    Post subject: Reply with quote

++METHOS wrote:
atom0s wrote:
There are things to avoid and things that can protect you in terms of profiting on your work (if that is something that interests you). One major thing being, do not directly sell your work. Instead, sell access to the site the work is on. It is not illegal to have a website that requires a subscription to access "premium" content. As long as that "premium" content is not what is directly being purchased.
-Like the pachinko loophole. Very Happy

Obviously, offering access to unlimited amounts of cocaine for a 'learn all about chemistry subscription' is still illegal, and distributing copyrighted works as a non-profit can still get you sued. Very Happy


There is a difference when the base idea / product is already illegal due to law vs. an application that gives you unlimited health...

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Zanzer
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PostPosted: Fri Apr 08, 2016 8:30 pm    Post subject: Reply with quote

Cheats are a drug. Once you get started, there's no turning back.
They have ruined my life! I can no longer enjoy the game world without them.
After I use up all the injection sites I move on to the next game.

It's an endless cycle!
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++METHOS
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PostPosted: Fri Apr 08, 2016 8:32 pm    Post subject: This post has 1 review(s) Reply with quote

atom0s wrote:
There is a difference when the base idea / product is already illegal due to law vs. an application that gives you unlimited health...
-I was making an obvious point...not in any way a correction or disagreement to your post. I try not to underestimate stupidity anymore. Very Happy

Zanzer wrote:
After I use up all the injection sites I move on to the next
-You can hide your tracks with Stealthedit.
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Cake-san
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PostPosted: Sat Apr 09, 2016 9:10 am    Post subject: Reply with quote

Zanzer wrote:
Cheats are a drug. Once you get started, there's no turning back.
They have ruined my life! I can no longer enjoy the game world without them.
After I use up all the injection sites I move on to the next game.

It's an endless cycle!


Well,I can still enjoy some games without cheating but it depends on what kind of game is it.(eg: red alert 2,knights and merchants remake.multiplayer lol)

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++METHOS
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PostPosted: Sat Apr 09, 2016 1:04 pm    Post subject: Reply with quote

Cake-san wrote:
Well,I can still enjoy some games without cheating
-A bit off-topic, but on a serious note, CE allows me to reinvent games...allowing me and others to do things that the developers never intended. I can replay old games in a whole new way, like they are different titles, altogether. Not only that, but I can write a feature or trainer that gives customization to a particular game, and literally be the only person in the world with that kind of offering. Granted, I publish under a pseudonym, but I don't do it for the recognition.
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Arondai
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PostPosted: Sun Apr 10, 2016 5:40 pm    Post subject: Reply with quote

++METHOS wrote:
Cake-san wrote:
Well,I can still enjoy some games without cheating
-A bit off-topic, but on a serious note, CE allows me to reinvent games...allowing me and others to do things that the developers never intended. I can replay old games in a whole new way, like they are different titles, altogether. Not only that, but I can write a feature or trainer that gives customization to a particular game, and literally be the only person in the world with that kind of offering. Granted, I publish under a pseudonym, but I don't do it for the recognition.


Added upon off-topicness: I know why you, me and almost all of 'us' do this: it's an addiction and somehow it's extremely satisfying to be able to modify a constrained world to your own needs. It's that power that gives the rush, the drug's payload. The act of distributing trainers is the human need for recognition, not in a negative way, but in a very positive way. If people appreciate something you created, that gives satisfaction. Having created something that totally rocks your socks off needs to be shared with the world, you feel the urge to show it to others, not for pedestalling yourself, but for the simple human urge to be appreciated. Of course some do it for pedestalling, but that's the result of a narcissistic disturbed personality, a very annoying trait.
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++METHOS
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PostPosted: Sun Apr 10, 2016 7:56 pm    Post subject: Reply with quote

theantiChrist wrote:
The act of distributing trainers is the human need for recognition

++METHOS wrote:
I don't do it for the recognition.


Actually, most of the tables/trainers that I make, I don't even publish. I know others are the same. I like solving puzzles and the challenging aspects of it...whether that's cracking software, training a game or playing chess etc., it's all fun for me. I've had a lot of odd hobbies that were started just to see if I could do it. I'm sure others here are the same.

As far as sharing some of my trainers...I do it for a couple of reasons, for sure, but not for the recognition. Not all intentions are selfish in nature. If that were true, we wouldn't post on this forum to help other people.
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Arondai
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PostPosted: Sun Apr 10, 2016 11:44 pm    Post subject: Reply with quote

That I recognize, I have been reverse engineering for a long time now, loved to write tutorials for crackmes,writing keygens, help others out in forums etc. and I agree that's all positive. But I also know that I did this, because I needed appreciation I didn't get from people normally around me and I know alot of people I got to know throughout the years are quite the same. I needed challenges I normally didn't get in my daily life and it is/was kind of an escape into a world that understands me and vice-versa.
But, I know that not everybody is the same, sorry for trying to put people in boxes, that's not what I wanted.

The weird hobbies are extremely recognizable btw Wink

Ok, enough for the off-topicness from my side.

Thank you all for your time and effort to share your thoughts/experiences concerning this topic, it has changed and broadened my own view and that's what's important, learning from eachother.
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