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Ghosting Advanced Cheater Reputation: 0
Joined: 05 Feb 2016 Posts: 54 Location: 127.0.0.1
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Posted: Wed Feb 10, 2016 10:01 pm Post subject: [Help] Form button in lua? |
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Can someone show me how to, do these things.
#make float input for user,
#Make a button print("1")
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Zanzer I post too much Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Wed Feb 10, 2016 10:10 pm Post subject: |
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Code: | writeFloat("address", 1.0)
showMessage("1") |
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Ghosting Advanced Cheater Reputation: 0
Joined: 05 Feb 2016 Posts: 54 Location: 127.0.0.1
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Posted: Wed Feb 10, 2016 10:23 pm Post subject: |
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Zanzer wrote: | Code: | writeFloat("address", 1.0)
showMessage("1") |
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Sorry, maybe I didn't say it clear enough, I want to make a trainer where the user that doesn't have access too the source, where he has a text input box where he could input a float, and a BUTTON where if he presses it, it'll print 1 too the console or whatever you would like to call it.
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4289
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Posted: Wed Feb 10, 2016 11:08 pm Post subject: |
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Topic covering custom trainers here. Refer to main.lua for more information on the different classes of the GUI elements.
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Ghosting Advanced Cheater Reputation: 0
Joined: 05 Feb 2016 Posts: 54 Location: 127.0.0.1
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Posted: Thu Feb 11, 2016 5:10 am Post subject: |
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ParkourPenguin wrote: | Topic covering custom trainers [urhere[/url]. Refer to main.lua for more information on the different classes of the GUI elements. |
ty
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Ghosting Advanced Cheater Reputation: 0
Joined: 05 Feb 2016 Posts: 54 Location: 127.0.0.1
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Posted: Thu Feb 11, 2016 8:43 pm Post subject: |
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[quote="ParkourPenguin"]Topic covering custom trainers
Mhm, I gotten 'decent' at making trainers, but how do I get the users input example
User_input = input("Enter a number")
User_input1 = input("Enter another number")
print(User_input)
print(User_input1)
but make these text boxes..
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4289
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Posted: Fri Feb 12, 2016 12:45 am Post subject: |
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Look into the "Edit" class.
You could also use inputQuery(...) if you want.
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