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Taibreah Cheater Reputation: 0
Joined: 19 Mar 2014 Posts: 35
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Posted: Wed Feb 03, 2016 5:08 pm Post subject: How to deal with a result not stored in a pointer? |
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For instance, I have found this as the indicator for breath (mov ecx,00000017), because when I go underwater it changes from 165 and decreased the more I stay under water. Then when I go up for air the bar returns to 165. Full breath again. I freeze this address in, thinking this has to be the address, but still lose breath. I don't think it's the breath meter's visual bar, because I tested it by increasing the number from 165 to 999, but the breath meter wasn't distorted like it usually would if I had gotten the wrong address.
This is what I get as the result, but it doesn't store a pointer. How do I deal with this? I haven't altered anything below. Thanks.
Code: |
[ENABLE]
aobscanmodule(breath,trine1_32bit.exe,B9 17 00 00 00 F3)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov ecx,00000017
jmp return
breath:
jmp code
return:
registersymbol(breath)
[DISABLE]
breath:
db B9 17 00 00 00
unregistersymbol(breath)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "trine1_32bit.exe"+B17F88
"trine1_32bit.exe"+B17F6D: 83 C4 04 - add esp,04
"trine1_32bit.exe"+B17F70: 0B CF - or ecx,edi
"trine1_32bit.exe"+B17F72: 89 03 - mov [ebx],eax
"trine1_32bit.exe"+B17F74: 89 4B 04 - mov [ebx+04],ecx
"trine1_32bit.exe"+B17F77: 8B 55 FC - mov edx,[ebp-04]
"trine1_32bit.exe"+B17F7A: 0F B7 C6 - movzx eax,si
"trine1_32bit.exe"+B17F7D: 8B 75 08 - mov esi,[ebp+08]
"trine1_32bit.exe"+B17F80: 0F B7 FA - movzx edi,dx
"trine1_32bit.exe"+B17F83: 6B FF 5C - imul edi,edi,5C
"trine1_32bit.exe"+B17F86: 03 3B - add edi,[ebx]
// ---------- INJECTING HERE ----------
"trine1_32bit.exe"+B17F88: B9 17 00 00 00 - mov ecx,00000017
// ---------- DONE INJECTING ----------
"trine1_32bit.exe"+B17F8D: F3 A5 - repe movsd
"trine1_32bit.exe"+B17F8F: 0F B7 C8 - movzx ecx,ax
"trine1_32bit.exe"+B17F92: 8D 42 01 - lea eax,[edx+01]
"trine1_32bit.exe"+B17F95: 0F B7 C0 - movzx eax,ax
"trine1_32bit.exe"+B17F98: C1 E1 10 - shl ecx,10
"trine1_32bit.exe"+B17F9B: 5F - pop edi
"trine1_32bit.exe"+B17F9C: 0B C8 - or ecx,eax
"trine1_32bit.exe"+B17F9E: 5E - pop esi
"trine1_32bit.exe"+B17F9F: 89 4B 04 - mov [ebx+04],ecx
"trine1_32bit.exe"+B17FA2: 5B - pop ebx
}
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Zanzer I post too much Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Wed Feb 03, 2016 5:36 pm Post subject: |
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If freezing or changing the value you found has no effect in game, then finding the instruction accessing that address is useless.
Keep searching for some other value. Sounds like it should be a float, not 4-byte.
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Taibreah Cheater Reputation: 0
Joined: 19 Mar 2014 Posts: 35
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Posted: Wed Feb 03, 2016 9:52 pm Post subject: |
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Well, I've been searching for hours to get the right result, but I'm not having any luck. I did unknown initial value, decreased value, increased value, changed value, and unchanged value and it's just not getting the right result, even when I think I got it, it turns out not to be the right one.
I searched by choosing "All" since I didn't know if it was 4-bytes, Float or something else. It's got to be one of those, but, I feel like I've tried so many times and just not getting anything right.
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hhhuut Grandmaster Cheater Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Thu Feb 04, 2016 3:15 am Post subject: |
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What game are you searching in? That may lighten things up for us.
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Daijobu Master Cheater Reputation: 13
Joined: 05 Feb 2013 Posts: 301 Location: the Netherlands
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Posted: Thu Feb 04, 2016 5:06 am Post subject: |
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The game is Trine looking at the top and bottom of the script: "trine1_32bit.exe".
_________________
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Taibreah Cheater Reputation: 0
Joined: 19 Mar 2014 Posts: 35
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Posted: Thu Feb 04, 2016 12:04 pm Post subject: |
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Yes, it's for Trine Enchanted Edition.
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hhhuut Grandmaster Cheater Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Fri Feb 05, 2016 2:37 am Post subject: |
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Hm, I think I should have seen that
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