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Help with this script?
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Mon Aug 10, 2015 5:37 pm    Post subject: Reply with quote

string.gsub returns the modified string, you need to set the variable equal to that.
Code:
local Folder = inputQuery("Folder Name", "Enter the folder's name:", "")
local Char = inputQuery("Character Name", "Enter the Character's file name:", "")
local Modded = inputQuery("Character Name", "Enter the Character_Costume",""
if Folder ~= nil and Folder:len() > 0
      and Char ~= nil and Char:len() > 0
      and Modded ~= nil and Modded:len() > 0 then
  aob = AOBScan("41 73 73 65 74 5C 43 48 41 52 5F * * * * * * 2E 78 78 78")
  for i=0, aob.Count-1 do
    local path = readString(aob[i])
    path = string.gsub(path, "Asset", Folder)
    path = string.gsub(path, Modded, Char)
    writeBytes(aob[i], string.byte(path.."\0",0,-1))
  end
end
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panraven
Grandmaster Cheater
Reputation: 55

Joined: 01 Oct 2008
Posts: 942

PostPosted: Mon Aug 10, 2015 9:08 pm    Post subject: Reply with quote

Not sure it is feasible for this particular game and fit what you want.
http://www.moddb.com/mods/the-sins-optimization-project-for-rebellion/tutorials/moving-the-mods-folder

It is an os level "virtual file system(?)" to redirect a directory to another one. It need the user to do some administrative setup.
Search 'mklink'/'junction'+'mod' may have more info.


And, I've not tried by myself, may also have a look at "Enigma Virtual Box".
It is possible to pack the original game.exe with modified directory/file, into a new mod-game.exe. The mod-game.exe then can be setup so that it look for file from the packed virtual file system 1st, then the original directory. It has the benefit of not modifying the original game directory structure and content. The mod can be distributed to other users.

eh... it is not a ce or lua suggestion tho.

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