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skyz888 Newbie cheater Reputation: 0
Joined: 28 Jul 2015 Posts: 16
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Posted: Tue Aug 04, 2015 8:12 pm Post subject: have a script but i need help updating it! please help me! |
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have been using this lua script for one of the games i play..
the game just updated itself and the script doesnt work anymore..
would appreciate it if anyone can give me a step by step tutorial on how to update this script below.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Infinite Dodge"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [eax+4C],ecx
mov ecx,[esi+0C]
exit:
jmp returnhere
"Skyforge.exe"+992E50:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Skyforge.exe"+992E50:
mov [eax+3C],ecx
mov ecx,[esi+0C]
//Alt: db 89 48 4C 8B 4E 0C
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry>
<Description>Code :mov ebx,[ebx+3C]</Description>
<Address>0196FD3C</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>B2FD3C</ModuleNameOffset>
<Before>
<Byte>45</Byte>
<Byte>0C</Byte>
<Byte>8B</Byte>
<Byte>5B</Byte>
<Byte>0C</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>5B</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>50</Byte>
<Byte>56</Byte>
<Byte>E8</Byte>
<Byte>8A</Byte>
<Byte>46</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov ecx,[eax+3C]</Description>
<Address>019432D0</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>B032D0</ModuleNameOffset>
<Before>
<Byte>FF</Byte>
<Byte>D2</Byte>
<Byte>8B</Byte>
<Byte>46</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>48</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>3B</Byte>
<Byte>4D</Byte>
<Byte>08</Byte>
<Byte>74</Byte>
<Byte>0F</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov [eax+3C],ecx</Description>
<Address>017D2E50</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>992E50</ModuleNameOffset>
<Before>
<Byte>4D</Byte>
<Byte>08</Byte>
<Byte>8B</Byte>
<Byte>46</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>48</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>8B</Byte>
<Byte>4E</Byte>
<Byte>0C</Byte>
<Byte>3B</Byte>
<Byte>CB</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov eax,[eax+3C]</Description>
<Address>014D1DAE</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>691DAE</ModuleNameOffset>
<Before>
<Byte>D2</Byte>
<Byte>85</Byte>
<Byte>C0</Byte>
<Byte>74</Byte>
<Byte>04</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>40</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>C3</Byte>
<Byte>33</Byte>
<Byte>C0</Byte>
<Byte>C3</Byte>
<Byte>CC</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
</CheatTable>
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Daijobu Master Cheater Reputation: 13
Joined: 05 Feb 2013 Posts: 301 Location: the Netherlands
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skyz888 Newbie cheater Reputation: 0
Joined: 28 Jul 2015 Posts: 16
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Posted: Tue Aug 04, 2015 8:22 pm Post subject: |
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Daijobu wrote: | Isn't this your third topic on the same table? |
its a different topic. so i decided to make a new one here
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atom0s Moderator Reputation: 198
Joined: 25 Jan 2006 Posts: 8516 Location: 127.0.0.1
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