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Help to Find base addresses.
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vng21092
Grandmaster Cheater
Reputation: 15

Joined: 05 Apr 2013
Posts: 644

PostPosted: Sun Jul 19, 2015 9:04 am    Post subject: Reply with quote

if you need help just post the original template and tell me what you want it to do
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gunite69
Newbie cheater
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Joined: 18 Jul 2015
Posts: 10

PostPosted: Sun Jul 19, 2015 9:37 am    Post subject: Reply with quote

OKay I tried to post a screenshot too and it wont let me...

but here is the code so far?

What about the player point?

Code:

(Enable)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is alolocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [edi],00000082

exit:
jmp returnhere
"Conquer.exe"+3B8EFD:
jmp newmem
nop
nop
nop
nop
nop
nop
returnhere:

(Disable)

"Conquer.exe"+3B8EFD:
db C7 07 82000000
dealloc(newmem)
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Sun Jul 19, 2015 11:38 am    Post subject: Reply with quote

Add the player pointer to your table, right-click it, and choose Find out what accesses this address.

Go through all of the instructions that pop up.
In memory viewer at those instructions, right-click and select Find out what addresses this instruction accesses.
Find one that ONLY accesses the player's pointer while you run around in game doing stuff.
Post the template for that instruction too.

And you might as well post the AOB Injection template instead of Code Injection. Smile
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vng21092
Grandmaster Cheater
Reputation: 15

Joined: 05 Apr 2013
Posts: 644

PostPosted: Sun Jul 19, 2015 1:33 pm    Post subject: Reply with quote

Zanzer wrote:
Find one that ONLY accesses the player's pointer while you run around in game doing stuff.
If it exists that is Confused, otherwise, FILTER FILTER FILTER

If you attempt AOB injection, it should end up resembling this:
Code:
[Enable]

alloc(cheat_1,32)
aobscan(cheat_aob1,C7 07 82 00 00 00) //ASSUMING THIS IS UNIQUE, YOU'LL NEED TO FIGURE THIS OUT
registersymbol(cheat_aob1)
label(returnhere_cheat_1)

//--------------------------------------------------//
cheat_1:
mov [edi],00000082
jmp returnhere_cheat_1
//--------------------------------------------------//

cheat_aob1:
jmp cheat_1
nop
nop
nop
nop
nop
nop
returnhere_cheat_1:

[Disable]

cheat_aob1:
db C7 07 82 00 00 00
unregistersymbol(cheat_aob1)
dealloc(cheat_1)
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gunite69
Newbie cheater
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Joined: 18 Jul 2015
Posts: 10

PostPosted: Sun Jul 19, 2015 4:43 pm    Post subject: Reply with quote

I'm actually having trouble finding/scanning the code for the player base pointer...

in the script it gives "mov eax,[00A4A374]" from "mov [edi],00000395"

but i got "test al,05" from the address 00000395.. not sure if it works.

i tried it out in the script.. Surprisingly it works, but my animation also changed Sad
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vng21092
Grandmaster Cheater
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Joined: 05 Apr 2013
Posts: 644

PostPosted: Sun Jul 19, 2015 6:41 pm    Post subject: Reply with quote

just a tip... cheats regarding online games are frowned upon here, and if you do have questions... at least remove the name from references, and don't mention "other players" Rolling Eyes. Also, keep in mind C.E modifies LOCAL memory, it doesn't touch anything over servers so no matter how much your code might seem to make sense, if data is stored server sided then you'd be ripping your hair out for nothing. Hell, you might even get yourself banned from said game. Using C.E for multiplayer games is like hunting deer with a fishing rod, you better play the lottery if it works out Wink
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gunite69
Newbie cheater
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Joined: 18 Jul 2015
Posts: 10

PostPosted: Mon Jul 20, 2015 5:16 am    Post subject: Reply with quote

AHh okay.. I'm sorry >< didn't know it was frowned upon here.... Yeh, i pretty much gave up hahah i was just wondering how could i be able to update those addresses if it does get outdated... someone told me to reverse and find it.. Im having trouble finding the Point Player base.

I'm also aware that the chances for a ban is significantly high using cheat engine , but then again its just an animation >.> so it isnt too bad?
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Mon Jul 20, 2015 3:56 pm    Post subject: Reply with quote

They're not concerned with what you're actually doing.
All they see is you attached Cheat Engine and a debugger to their process.
You could've used it to adjust your music volume past 100, but they'll still ban you. Smile
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