Posted: Sun Apr 26, 2015 2:56 pm Post subject: Direct3d Active hacks
Instead of a menu, something I wanted to do was to have a set of text or something that says if a hack is active or not. I plan to have the hack run by a keybind, and I was wondering if I could connect it to a d3d menu or something to show if the hack is active or if it is not active.
This way it will be less clunky than having to always use a menu and I can just toggle it with a press of a button.
So I would appreciate if someone could help me this, in the meantime I will try and figure something out myself as well.
Yes, this can be done. You have to use d3dhook_initializeHook, d3dhook_createFontmap, d3dhook_createTextContainer, and d3dhook_textcontainer_setText, although I don't have an example handy to share. At least now you know what to search for, I guess. _________________
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