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ZacTheSin I post too much Reputation: 6
Joined: 09 May 2006 Posts: 2657
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Posted: Fri Apr 10, 2015 4:35 am Post subject: Loading WinAPI |
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Howdy
I'm trying to make use of some commands used in Steve Donovan's WinAPI Lua plugin, though I'm finding when trying to launch it says
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Error:error loading module 'winapi' from file 'C:\Program Files (x86)\Cheat Engine 6.4\\clibs32\winapi.dll':
The specified module could not be found.
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Any thoughts on how to work-around?
http://stevedonovan.github.io/winapi/api.html
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Fri Apr 10, 2015 4:57 am Post subject: |
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how is the library compiled (32 bit or 64 bit) and do you use a matching cheat engine build?
and you've compiled it with ce's lua headers? (they are slightly different from sfandard?
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ZacTheSin I post too much Reputation: 6
Joined: 09 May 2006 Posts: 2657
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Posted: Fri Apr 10, 2015 5:40 am Post subject: |
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Fan flipping tastic.
It works! Thanks DB.
Also, why not load some sort of stuff like PostMessage/SendMessage into your Lua implementations?
It seems like it would be something used frequently for the botting side of trainers.
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ta_trainer Advanced Cheater Reputation: 0
Joined: 24 Dec 2006 Posts: 76
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Posted: Thu Oct 01, 2015 7:08 am Post subject: |
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ZacTheSin wrote: | Fan flipping tastic.
It works! Thanks DB.
Also, why not load some sort of stuff like PostMessage/SendMessage into your Lua implementations?
It seems like it would be something used frequently for the botting side of trainers. |
could you please share with me the compiled DLL or at least tell me how u did it in order to work with CE?
thanks
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BenBo Newbie cheater Reputation: 0
Joined: 03 Sep 2015 Posts: 13
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Posted: Tue Oct 06, 2015 10:15 pm Post subject: |
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Dark Byte wrote: | how is the library compiled (32 bit or 64 bit) and do you use a matching cheat engine build?
and you've compiled it with ce's lua headers? (they are slightly different from sfandard? |
hi, I have a problem like this about WinApi.
I want to change a game's window-caption. (maybe need WinApi:setWindowText or something else.)
Does CE have any function to do it ?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Oct 07, 2015 1:36 am Post subject: |
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winapi setWindowText should work (after finding the window)
as for default CE, not currently implemented
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BenBo Newbie cheater Reputation: 0
Joined: 03 Sep 2015 Posts: 13
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Posted: Wed Oct 07, 2015 7:04 am Post subject: |
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Dark Byte wrote: | winapi setWindowText should work (after finding the window)
as for default CE, not currently implemented |
thx .
I'd like to change it with other method.
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