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Ballisitc How do I cheat? Reputation: 0
Joined: 04 Jan 2015 Posts: 6
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Posted: Tue Jan 06, 2015 6:48 am Post subject: Unwriteable AOB Help and 2 Toggles |
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Hi everyone
I have the AOB for the game but every time I change it the game doesn't register it and to check that I play the game and the points that I'm hacking keeps dropping.
In order for me to find the AOB I have to find it through uncheck Writeable. So I'm assuming this isn't writeable codes... But when I manually NOP the address and the opcode it works perfectly, the points in the game don't drop one bit and stays the same, but when I replace the AOB with 90's it doesn't even register it to the game.... How will I go about this? I don't much C++ either and I want to make this into a AA.
Also another thing is when I scan for AOB's, it has 2 options from the list, while the AA scans the first one on the result, how do I make a script that scans both results and toggle the code onto them without me doing it twice manually?
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panraven Grandmaster Cheater Reputation: 55
Joined: 01 Oct 2008 Posts: 942
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Posted: Wed Jan 07, 2015 12:40 am Post subject: |
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If it is in memory view (lower panel), ie. typing 90 90 90 etc, try right-menu 'make page writable'. Change the address of memory view to the address of dis-assembler view.
if it is in AA script, try cmd
FullAccess(label, size)
eg.
AOBScan(_rapid,aa bb cc dd)
FullAccess(_rapid,128)
_rapid+01:
db 00
btw, AA Script Scan should be independent of the manual scan setting, ie writable/executable check boxes, it should search all memory (so longer time).
There is a similar lua cmd fullAccess.
For making 2 exactly same AA Scan go in one click, try duplicate (c&p) the cheat entry, and place the duplicated entry under the original, like a group.
Check the Group Config/(de)activating this entry (de)actiavte children.
Similarly for more than 2 cases.
Also, multiple cheats can be activate by one click, by grouping them in a 'group' (create header) and the '(De)activate'. Grouping can be multi-level.
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