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Dragon Age 2

 
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thirst for knowledge
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Joined: 15 Jan 2014
Posts: 28
Location: Russia

PostPosted: Tue Dec 23, 2014 9:03 am    Post subject: Dragon Age 2 Reply with quote

Friends Help please. I am writing a script that does not work. How to write it:
Home Instruction (fld dword ptr [esi + 04)
mov [ecx + 314], (float) 200 // Currents
mov [ecx + 2c4], (float) 200 // Kriticall Kill
mov [ecx + aa4], (float) 200 // SpeedPunch
Value changes and work as soon as the transition to the screen characteristics of the game crashes
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stanoja
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Joined: 08 Mar 2007
Posts: 33
Location: Mk.

PostPosted: Thu Dec 25, 2014 2:12 pm    Post subject: Re: Dragon Age 2 Reply with quote

thirst for knowledge wrote:
Value changes and work as soon as the transition to the screen characteristics of the game crashes


My first impression is that the script actually works.
My guess is that the game crashes because MAYBE, just MAYBE that procedure is being used in another context, and with the other offsets you're just screwing some instructions and NOT VALUES outside the class.

Explain what are you trying to do, I don't have DA2 but I can try to refer at DA:O.

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thirst for knowledge
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Joined: 15 Jan 2014
Posts: 28
Location: Russia

PostPosted: Wed Dec 31, 2014 3:50 pm    Post subject: Re: Dragon Age 2 Reply with quote

stanoja wrote:
thirst for knowledge wrote:
Value changes and work as soon as the transition to the screen characteristics of the game crashes


My first impression is that the script actually works.
My guess is that the game crashes because MAYBE, just MAYBE that procedure is being used in another context, and with the other offsets you're just screwing some instructions and NOT VALUES outside the class.

Explain what are you trying to do, I don't have DA2 but I can try to refer at DA:O.

thank you to think a little and understood myself.

newMem:
mov esi,ecx
fld dword ptr [esi+04]
cmp dword ptr [ecx+1c],(float)50 // and [ecx+34],00000001
je Test
jmp returnHere

Test:
pushad
mov [ecx+314],(float)250 // Cheaters
mov [ecx+2c4],(float)500 // Kriticall Kill
mov [ecx+aa4],(float)30 // SpeedPunch
cmp [esi+924],(float)1200
//fmul [esi+924] //Test XP //mov [esi+974]
//mana push [esi+13c]
mov [esi+188],0 // reservation mana //mov [esi+188],0
popad
jmp returnHere





DragonAge2.AK::MemoryMgr::GetPoolName+81EA4:
jmp newMem
returnHere:

[DISABLE]
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