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d3dHook questions

 
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abhijeet1001
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Joined: 10 Apr 2013
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PostPosted: Tue Dec 23, 2014 1:30 am    Post subject: d3dHook questions Reply with quote

Hi
i have few questions

1) can CE find objects in game having following number of vertices etc ? so i can make chams hacks by finding objects with that many no. of vertices n drawing them on game ,

2) i saw the feature of marking textures in CE 5.6 , is it posb to do with current version of CE ? if not will it b implemented in future ? for now any other way to achieve similar effects ?

3) games i m trying to hack are online, 5.6 was only able to hack(using directx Mess) pc games, is it posb to do same with online games ?

4) also are there anything i can use to modify the lights ? like it had in 5.6
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Dark Byte
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PostPosted: Tue Dec 23, 2014 5:11 am    Post subject: Reply with quote

no, these features only worked with dx9. with dx10 it's still possible but is different for each game (the matrix locations are dependable on the layout of the used shader, which is why it can't be automated)

cheat engine can help you a bit on the way though.
use the snapshot feature andlet it render a single frame.
when done you should have a list of all the draw operations and their result on the screen.
pick the draw operation of the object you're interested in and then bring up the stack snapshot and/or the dx constantbuffer at that time.
with that information you can do a hook in ce's d3d dll and filter the draw you're interested in

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abhijeet1001
Advanced Cheater
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Joined: 10 Apr 2013
Posts: 87

PostPosted: Tue Dec 23, 2014 6:25 am    Post subject: Reply with quote

Dark Byte wrote:
no, these features only worked with dx9. with dx10 it's still possible but is different for each game (the matrix locations are dependable on the layout of the used shader, which is why it can't be automated)

cheat engine can help you a bit on the way though.
use the snapshot feature andlet it render a single frame.
when done you should have a list of all the draw operations and their result on the screen.
pick the draw operation of the object you're interested in and then bring up the stack snapshot and/or the dx constantbuffer at that time.
with that information you can do a hook in ce's d3d dll and filter the draw you're interested in


umm finding info or tutorial or anything about this features of ce is hard lol cant find them on site much , well ur tips sparked ideas in my head but still how to make them to come live is a challenge, i see ce get all the things on game screen as seperate images i isolated the one i wanted to click view stack , but what do i do of it ? o.0 ,, i have got the texture i want it to mark in game as snap shot any way i can detect if its drawn on game behind any texture ? and how do i check if its already drawn or not .Confused
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