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Rewrite the register + Enabling kernelmode debugger

 
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GreyHatHelper
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PostPosted: Tue Nov 25, 2014 11:08 am    Post subject: Rewrite the register + Enabling kernelmode debugger Reply with quote

In a Trainer, what's the code to rewrite the register? For example, change the EAX to 1. Also, how do you enable kernelmode debugger with "User Global Debug Routines" and "Ability to step through kernel" checked. Would that be a separate code?
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Dark Byte
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PostPosted: Tue Nov 25, 2014 4:43 pm    Post subject: Reply with quote

Not in a standalone trainer. You need to have it in a .ct and tell the user to tick global debug
Also, why you wish to step through kernelmode code? When that has happened you can not return without a reboot

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GreyHatHelper
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PostPosted: Tue Nov 25, 2014 5:17 pm    Post subject: Reply with quote

Dark Byte wrote:
Not in a standalone trainer. You need to have it in a .ct and tell the user to tick global debug
Also, why you wish to step through kernelmode code? When that has happened you can not return without a reboot

The game I'm making it for requires DBVM and kernelmode, if you don't, the game shuts down. The only way to bypass it is using kernel.
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