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What makes AV programs detect CE-generated trainers?

 
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tdr2012
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PostPosted: Tue Nov 04, 2014 1:01 pm    Post subject: What makes AV programs detect CE-generated trainers? Reply with quote

Sometimes, when I compile up a quick trainer for a pinball.exe game that lets you change ball count and score multiplier, the AV detects it as a CE.Hacktool. But, it doesnt detect CE in general has malware or anything.

How can I get it so CE generates trainers that AVs don't pick up? No, not anti-hack shield prevention, but prevent AVs from flagging it bad? And without the ability of opening the embedded CE from the trainer program itself?
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Dark Byte
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PostPosted: Tue Nov 04, 2014 1:53 pm    Post subject: Reply with quote

Buy a code signing certificate and sign the generated trainer. AV's are less likely to pick up a properly signed version of Cheat Engine as dangerous

Alternatively, try tiny trainers that need to have CE installed, or release them as .cetrainer files so AV's don't even look at them

Or try fiddling with the compression. Try no compression at all and see if that has an effect

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tdr2012
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PostPosted: Sat Nov 08, 2014 3:47 pm    Post subject: Reply with quote

Dark Byte wrote:
Buy a code signing certificate and sign the generated trainer. AV's are less likely to pick up a properly signed version of Cheat Engine as dangerous

Alternatively, try tiny trainers that need to have CE installed, or release them as .cetrainer files so AV's don't even look at them

Or try fiddling with the compression. Try no compression at all and see if that has an effect

I played around with it. It seems my AV liked the no compression better and didn't flag it.

Thanks for the input DB!
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