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SOME RANDOM QUESTIONS

 
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sreeragh2009
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PostPosted: Thu Oct 23, 2014 10:35 am    Post subject: SOME RANDOM QUESTIONS Reply with quote

Ok i have some doubts with CE auto assembler. Everything is based on pure assemble (no lua)

1. Can eax, ebx, ecx..etc change in a single code (even shared code) if i were to edit that in auto assembler ?
2. I take some "what accesses the codes " but none of the registers are accessing the address i selected the option with. It will be with an offset like +8 bytes or something ? why is that ? Doesn't that means the codes doesn't even access the memory i selected ?
3.Why does aobscan script takes time to activate (it activates only if there is that array) otherwise CE hangs.Why cant it just scan codes unless it finds it and until then keep scanning or in some time intervals ?
4.What is the difference between aobscan and aobscanmodue ? is it just process-name ? and where is the address stored (register eax,ebx ... ?).
5.Imagine i made a script which nop'ed a game code at an address. I make another scripts which refers to the eax or ebx from the first script. Will it work because the code's nop'ed ?

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PostPosted: Thu Oct 23, 2014 11:40 am    Post subject: Reply with quote

1: you can do a code injection and change as much as you wish

2: that is because most programs are object oriented. Health isn't just stored as a global address just for you. It's part of a player object, which might be part of an ingame object.
the player object doesn't only contain health, but it also contains other data like your position, your money, the point you're looking at, etc...
so if the offset is +8 then that means that offset 8 in the player object the health is stored. at +4 could be max health, for example

3: aobscan scans for memory. It takes time to scan a process's memory which is why it takes a while
Especially if it doesn't find it it can take a while as it will then scan everything in the target process, including non-game related parts

4: aobscanmodule is the same as aobscan, but limits itself to the provided module. That will speed up the scan if the module isn't first in memory, or when it's possible that module hasn't been loaded yet

5: that's up to your programming expertise

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sreeragh2009
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PostPosted: Fri Oct 24, 2014 3:36 am    Post subject: Thnaks Reply with quote

Thanks for the info.
But can you please elaborate answer 1. I didn't understand much.

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