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sreeragh2009 Cheater Reputation: 0
Joined: 21 Oct 2014 Posts: 33 Location: UNKNOWN
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Oct 23, 2014 11:40 am Post subject: |
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1: you can do a code injection and change as much as you wish
2: that is because most programs are object oriented. Health isn't just stored as a global address just for you. It's part of a player object, which might be part of an ingame object.
the player object doesn't only contain health, but it also contains other data like your position, your money, the point you're looking at, etc...
so if the offset is +8 then that means that offset 8 in the player object the health is stored. at +4 could be max health, for example
3: aobscan scans for memory. It takes time to scan a process's memory which is why it takes a while
Especially if it doesn't find it it can take a while as it will then scan everything in the target process, including non-game related parts
4: aobscanmodule is the same as aobscan, but limits itself to the provided module. That will speed up the scan if the module isn't first in memory, or when it's possible that module hasn't been loaded yet
5: that's up to your programming expertise
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sreeragh2009 Cheater Reputation: 0
Joined: 21 Oct 2014 Posts: 33 Location: UNKNOWN
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Posted: Fri Oct 24, 2014 3:36 am Post subject: Thnaks |
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Thanks for the info.
But can you please elaborate answer 1. I didn't understand much.
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