Joined: 09 May 2003 Posts: 25262 Location: The netherlands
Posted: Thu Oct 16, 2014 11:08 am Post subject:
If you use the windows debugger interface you can define the global lua function debugger_onModuleLoad(modulename, baseaddress)
it will get called when the target loads a module
if you return 1 the debugger will pause the target
(it only works with the really bad windows debugger)
alternatively, you might be able to hook LdrLoadDll and enter a loop if it's the module you need _________________
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