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Zanko Cheater Reputation: 0
Joined: 28 May 2014 Posts: 40
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed May 28, 2014 11:06 am Post subject: |
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The values should be float type.
45000000 (hex) = 2048.0 (float)
So...
mov [ecx],edx
can be changed to...
mov [ecx],(float)99999.0 //or whatever
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Zanko Cheater Reputation: 0
Joined: 28 May 2014 Posts: 40
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Posted: Wed May 28, 2014 11:26 pm Post subject: |
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Hi, Thank you so much for the reply. However,
mov [ecx],(float)99999.0 //or whatever
is not what I want. This instruction will result in the change in total exp to 99999. It seems that the edx correspond to total exp instead of the exp drop by monster. What I think is that there is an add instruction somewhere that adds 92 to edx and then move [ecx], edx will use to update the total exp. But the problem is I cant find add instruction in the vicinity of move [ecx], edx instruction that modify edx or add 92.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu May 29, 2014 12:31 am Post subject: |
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Yes, that part you will have to figure out on your own. You have to find out how/where the value of edx is being calculated so that you can alter the 'added' value there.
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Zanko Cheater Reputation: 0
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Posted: Thu May 29, 2014 1:23 am Post subject: |
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I will try that. Just out of curiosity, is a value of 92 (the monster exp) stored at some memory? I actually scan value of 92 for all type and then change them to 200. I know it risk of crashing the game but even if I change all 92s to 200... the monster still drop 92 exp. So 92 is not stored in memory?
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu May 29, 2014 1:46 am Post subject: |
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Don't know. If the experience is ALWAYS 92, regardless of anything else, it's possible that the value is being stored somewhere. Sometimes, values like these are calculated at random and sometimes they can vary depending on other factors relating to your hero character. I would fiddle with the code that occurs above the instruction that writes to your overall experience. The additional experience is being calculated somewhere. You should be able to back trace it.
This is all assuming that you have found your experience address and already checked to see which instructions are accessing it during an experience gain from killing a monster. I say that, because, you may find an 'add' instruction that already exists for this particular function...which would simplify things significantly.
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Zanko Cheater Reputation: 0
Joined: 28 May 2014 Posts: 40
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Posted: Mon Oct 13, 2014 6:57 pm Post subject: |
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So after time a long time, I decided to come and try again. I still have no clue how to manipulate the exp rate the monster drop. I capture the screen showing my process. I toggled break point and it seems that the total exp is calculated in the offset [pcsx2-r5875.exe + XXXXX]. That still confuses me. Shouldn't the exp drop by monster be stored in memory? I hope the screen capture helps to clear things up! Thank
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