Posted: Tue Sep 23, 2014 7:31 pm Post subject: Get a value from the Editbox and place it in a pointer value
I am new to all this Lua scripts with cheat engine and Im trying to assign a value a user types into a editbox to the value of a pointer
My problem is whenever I hit the change value button it just sets the pointer value to 0 no matter what. What its supposed to do is take the value from CEEdit1 and use that as the value for the pointer
Heres the code:
Code:
function CEButton1Click(sender)
openProcess("Fable Anniversary.exe")
showMessage("Fable Anniversary Attached to trainer")
end
function CEButton2Click(sender)
readInteger('[[[[["Fable Anniversary.exe"+3223E00]+c]+2e0]+2a0]+290]+250')
writeInteger('[[[[["Fable Anniversary.exe"+3223E00]+c]+2e0]+2a0]+290]+250',CEEdit1)
end
function CEButton3Click(sender)
closeCE()
return caFree
end
function CEButton1Click(sender)
openProcess("Fable Anniversary.exe")
showMessage("Fable Anniversary Attached to trainer")
end
function CEButton2Click(sender)
--readInteger('[[[[["Fable Anniversary.exe"+3223E00]+c]+2e0]+2a0]+290]+250') --useless action.. you dont need to read since you dont do anything with the output
writeInteger('[[[[["Fable Anniversary.exe"+3223E00]+c]+2e0]+2a0]+290]+250',UDF1.CEEdit1.Text)
end
function CEButton3Click(sender)
closeCE()
return caFree
end
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