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Jokerhacked How do I cheat? Reputation: 0
Joined: 31 Mar 2014 Posts: 3
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Posted: Thu Apr 03, 2014 1:04 pm Post subject: Cheat Engine Protect Fail.. DarkByte Fix Cheat engine Please |
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Please Fixed Cheat Engine in Coming Version "6.4"
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Thu Apr 03, 2014 1:32 pm Post subject: |
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I recommend just publishing your trainer as a table or unprotected .cetrainer so everyone knows you got it first
Besides, people can just do an changed/unchanged scan in executable memory of the target process to find out what your trainer changed, without even having to look at your trainers
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atom0s Moderator Reputation: 198
Joined: 25 Jan 2006 Posts: 8517 Location: 127.0.0.1
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Posted: Thu Apr 03, 2014 3:08 pm Post subject: |
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Regardless of it being protected fully as well, Cheat Engine has to unprotect it internally eventually to read what your trainer is trying to do. Which leaves the ability for external apps to use the same method(s) that CE does to unpack/unprotect the trainer.
If you want your trainer(s) to be protected, then learn how to program and make your own trainers by hand instead of using CE's generator. (Granted, even then they are still open to being unprotected in any manner you implement manually.)
And as Dark Byte said, people can just scan for your changes. You can also breakpoint on ReadProcessMemory and WriteProcessMemory and find what your trainer is doing entirely.
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Thu Apr 03, 2014 5:13 pm Post subject: |
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Dark Byte wrote: | Besides, people can just do an changed/unchanged scan in executable memory of the target process to find out what your trainer changed, without even having to look at your trainers |
This.
It takes like 10 seconds to scan the executable memory of the game and find your code. You can do whatever you want, but if someone want to see your code, it can be done.
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Rydian Grandmaster Cheater Supreme Reputation: 31
Joined: 17 Sep 2012 Posts: 1358
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Posted: Fri Apr 04, 2014 2:36 am Post subject: |
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Yeah even I've scanned changed/unchanged on the results of somebody else's (non-CE!) trainer before when I wanted to figure out WTF they were touching.
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flarn2006 Advanced Cheater Reputation: 1
Joined: 27 Nov 2012 Posts: 73
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Posted: Tue Sep 01, 2015 11:55 pm Post subject: |
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Let's not forget the elephant in the room: since CE is open-source, anyone can simply modify it to let you bypass the protection (not that it'd be impossible otherwise, as I'm sure everyone on this forum is aware.) You wouldn't even be violating the license agreement by doing so.
In fact, someone posted a thread here a while ago asking how to do it, and Dark Byte actually responded by saying it's as simple as commenting one line.
EDIT: *facepalm* Forgot I found this using search; sorry for bumping an old thread
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