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value written by command "fstp" etc

 
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supercharger
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Joined: 06 Aug 2009
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PostPosted: Mon Oct 26, 2009 1:53 am    Post subject: value written by command "fstp" etc Reply with quote

i am trying to change some value in a game which is several years old.
i found the value address and pointer , like " 00xxxxxx + offset xxx" , and each time the game is loaded, the address is correct. but writing to this address by CE is no use.

then i used "find out what writes to this address", only one command such as "FSTP xxxxxxxxxxxxx " appear.
above that line, it is command "call xxxxxxxx " . and follow the "call" command,i saw commands like "fmul" etc.
i back-traced the variables (EAX EDX etc) and at the end found some address like " ESP + xx "

if the line (like FSTP xxxxxxxxx) which writes to the address is removed, the game doesn't function correctly anymore. and ESP addresses are always changing.

what can i do with this kind of module?

in some other games, i can change values to whatever i want, but in this one, i can't.
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Dark Byte
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PostPosted: Mon Oct 26, 2009 4:40 am    Post subject: Reply with quote

find the instruction before the fstp that changes the floating point value and change that. Leave the fstp there

That way the pop of the FP-stack still happens and no crash

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supercharger
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Joined: 06 Aug 2009
Posts: 61

PostPosted: Wed Oct 28, 2009 8:58 am    Post subject: Reply with quote

thanks for the reply, Dark Byte. but reading the instructions before the FSTP line is difficult for me. i'll keep on studying though.
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