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easy2rememberhuh How do I cheat? Reputation: 0
Joined: 28 Aug 2009 Posts: 4
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Posted: Mon Aug 31, 2009 6:10 pm Post subject: When do you multiply by 8? |
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I'm really new to cheat engine but i've heard that sometimes you have to multiply the value you're looking for by 8 and then search it on cheat engine. However, when i tried to practice using cheat engine on minesweeper, multiplying the number by 8 returned 0 values, but when i used the original number (not multiplying it by , i found the addresses i wanted.
What i want to know is how do you know which games need you to multiply the number by 8.
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Psy Grandmaster Cheater Supreme Reputation: 1
Joined: 27 Mar 2008 Posts: 1366
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Posted: Tue Sep 01, 2009 3:27 am Post subject: |
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It's a quick technique for use on flash games. v7/8 and higher. I don't hack flash crap though, so can't be more specific. It doesn't apply elsewhere in 99.999% of cases.
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Monkeys I post too much Reputation: 29
Joined: 20 Jul 2006 Posts: 2411
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Posted: Tue Sep 01, 2009 10:29 am Post subject: Re: When do you multiply by 8? |
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easy2rememberhuh wrote: | I'm really new to cheat engine but i've heard that sometimes you have to multiply the value you're looking for by 8 and then search it on cheat engine. However, when i tried to practice using cheat engine on minesweeper, multiplying the number by 8 returned 0 values, but when i used the original number (not multiplying it by , i found the addresses i wanted.
What i want to know is how do you know which games need you to multiply the number by 8. |
Multiplying by 8 is only a rule for Flash games.
Modern flash-players store their values in such a way that you'll have to scan using the *8 rule.
This rule does not count for games that aren't flash, or are played on Adobe Flashplayer v7 or less.
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Slugsnack Grandmaster Cheater Supreme Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Wed Sep 02, 2009 2:08 pm Post subject: |
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i'm guessing the *8 is because the value is bit shifted 3 times to the left when stored for some reason unknown to me
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Monkeys I post too much Reputation: 29
Joined: 20 Jul 2006 Posts: 2411
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Posted: Wed Sep 02, 2009 2:20 pm Post subject: |
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Slugsnack wrote: | i'm guessing the *8 is because the value is bit shifted 3 times to the left when stored for some reason unknown to me |
Perhaps they added a few checkbits. For easy handling or something alike.
I should read up on it.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Sep 02, 2009 2:48 pm Post subject: |
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my guess some floating point state info like +inf, -inf, NaN
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